My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Princess Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Inferno Dragon
Giant Snowball
Bats Skeleton Army Witch Miner Princess Inferno Dragon
Zap
Bats Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch Princess Royal Ghost
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Valkyrie Skeleton Army Witch Miner Princess Royal Ghost Inferno Dragon
Fireball
Skeleton Army Witch Princess Inferno Dragon
Poison
Bats Skeleton Army Witch Princess
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Miner Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Miner Princess Royal Ghost Valkyrie Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Miner Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Inferno Dragon
Valkyrie
Bats Witch Royal Ghost
Skeleton Army
Witch
Valkyrie Miner Royal Ghost
Miner
Bats Witch Royal Ghost Inferno Dragon
Princess
Royal Ghost
Royal Ghost
Valkyrie Witch Miner Princess
Inferno Dragon
Bats Miner

Defense Synergies 0 8

Bats
Valkyrie Inferno Dragon
Valkyrie
Bats Witch Princess
Skeleton Army
Princess Inferno Dragon
Witch
Valkyrie Royal Ghost
Miner
Princess
Valkyrie Skeleton Army Royal Ghost
Royal Ghost
Witch Princess
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Inferno Dragon Bats Valkyrie Witch
Skeleton Army Witch Bats Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Valkyrie
Valkyrie Skeleton Army Princess
Skeleton Army Bats Valkyrie Royal Ghost
Bats Inferno Dragon Witch Princess
Valkyrie
Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Valkyrie Miner Royal Ghost
Bats Valkyrie Skeleton Army Witch Princess Royal Ghost
Inferno Dragon Bats Witch Princess
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Witch Princess Royal Ghost
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Bats Valkyrie Skeleton Army Witch
Bats Valkyrie Skeleton Army Witch Royal Ghost
Valkyrie Witch Bats Princess Royal Ghost Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Royal Ghost Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Royal Ghost
Valkyrie Miner Royal Ghost Inferno Dragon
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army Witch Inferno Dragon
Bats Witch Princess
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Bats Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Bats Valkyrie Inferno Dragon
Bats Valkyrie Witch Princess Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Royal Ghost
Miner Princess Royal Ghost
Miner
Valkyrie
Valkyrie
Bats Witch Princess
Witch Princess
Princess
Miner
Bats
Miner Valkyrie Princess
Princess
Miner Princess
Princess
Princess
Witch Princess
Princess
Bats
Princess
Valkyrie Witch Miner Princess
Princess
Valkyrie Witch Princess
Witch Inferno Dragon
Miner Witch Princess Royal Ghost
Witch Miner Princess
Miner
Bats Witch Princess
Bats Witch
Miner
Princess
Princess
Bats Skeleton Army Witch Princess
Witch Princess
Miner Valkyrie Princess
Princess
Bats Witch Princess
Bats Witch Princess
Witch Miner Princess Royal Ghost

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