My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Prince
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon Princess
Zap
Bats Skeleton Army Balloon Prince Princess
Barbarian Barrel
Valkyrie Skeleton Army Princess
The Log
Skeleton Army Prince Princess
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Balloon Prince Princess
Fireball
Skeleton Army Baby Dragon Balloon Princess
Poison
Bats Skeleton Army Balloon Princess
Lightning
Valkyrie Baby Dragon Balloon Prince
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Princess Valkyrie Baby Dragon Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Princess

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Baby Dragon Prince
Valkyrie
Bats Balloon Prince Baby Dragon
Skeleton Army
Baby Dragon
Bats Valkyrie Balloon Prince
Balloon
Bats Valkyrie Baby Dragon The Log Princess
Prince
Valkyrie Bats Baby Dragon The Log Princess
The Log
Balloon Prince Princess
Princess
Balloon Prince The Log

Defense Synergies 1 14

Bats
Valkyrie Baby Dragon Prince The Log
Valkyrie
Bats Baby Dragon Prince The Log Princess
Skeleton Army
Prince The Log Princess
Baby Dragon
Bats Valkyrie Prince The Log
Balloon
Prince
The Log Bats Valkyrie Skeleton Army Baby Dragon
The Log
Prince Bats Valkyrie Skeleton Army Baby Dragon Princess
Princess
Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Skeleton Army Bats Valkyrie Prince The Log
Skeleton Army Prince Bats Valkyrie
Skeleton Army Prince Bats Valkyrie
Valkyrie Skeleton Army Prince The Log Princess
Skeleton Army The Log Bats Valkyrie Baby Dragon
Bats Baby Dragon Princess
Valkyrie Baby Dragon The Log
Skeleton Army Prince Princess
Skeleton Army Valkyrie Prince
Bats Valkyrie Skeleton Army Baby Dragon The Log Princess
Bats Baby Dragon Princess
Skeleton Army Prince Bats Valkyrie The Log
Valkyrie Skeleton Army Bats Baby Dragon Prince The Log Princess
Skeleton Army Prince
Skeleton Army Prince The Log
Bats Valkyrie Skeleton Army Prince
Bats Valkyrie Skeleton Army Baby Dragon Prince The Log
Valkyrie Baby Dragon The Log Bats Princess
Prince
Valkyrie Skeleton Army Bats Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince
Valkyrie Baby Dragon Prince The Log
Skeleton Army Bats Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Bats The Log
Valkyrie Skeleton Army Prince
Bats Baby Dragon Princess
Skeleton Army Prince Bats Valkyrie
Valkyrie Skeleton Army Prince
Bats Valkyrie Skeleton Army Baby Dragon Prince The Log
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Valkyrie Prince The Log
Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Baby Dragon Princess
Skeleton Army Bats Valkyrie Baby Dragon Prince The Log
Bats Valkyrie Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log
Valkyrie Prince The Log
Valkyrie Baby Dragon The Log
Bats Baby Dragon Princess
Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
Bats Prince
Valkyrie Prince The Log Princess
Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon Prince The Log
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Bats
Baby Dragon Prince The Log Princess
Valkyrie Baby Dragon The Log Princess
Baby Dragon Prince The Log
Princess
Prince The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Princess
The Log Baby Dragon Princess
Baby Dragon Prince The Log Princess
Baby Dragon The Log
Bats Baby Dragon Princess
Bats
The Log
Princess
Prince
The Log Princess
Bats Skeleton Army Prince Princess
Baby Dragon Princess
The Log
Valkyrie Baby Dragon Prince Princess
The Log Baby Dragon Princess
Prince
Bats Baby Dragon The Log Princess
Bats Princess
Baby Dragon Prince The Log Princess

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