My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Giant Skeleton
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Balloon Giant Skeleton
Fireball
Inferno Tower Wizard Skeleton Army Balloon
Poison
Bats Inferno Tower Wizard Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Valkyrie Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Rage
Valkyrie
Bats Balloon Wizard Giant Skeleton
Inferno Tower
Wizard
Valkyrie Rage Balloon Giant Skeleton
Rage
Balloon Bats Wizard Giant Skeleton
Skeleton Army
Balloon
Bats Valkyrie Rage Wizard Giant Skeleton
Giant Skeleton
Bats Valkyrie Wizard Rage Balloon

Defense Synergies 1 8

Bats
Valkyrie Inferno Tower Giant Skeleton
Valkyrie
Bats Inferno Tower Wizard
Inferno Tower
Skeleton Army Bats Valkyrie
Wizard
Valkyrie Skeleton Army Giant Skeleton
Rage
Skeleton Army
Inferno Tower Wizard Giant Skeleton
Balloon
Giant Skeleton
Bats Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie Giant Skeleton
Inferno Tower Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Bats Valkyrie
Bats Inferno Tower Wizard
Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Giant Skeleton
Bats Valkyrie Skeleton Army Wizard Giant Skeleton
Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Bats Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Bats
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Wizard Bats Valkyrie Inferno Tower Skeleton Army
Bats Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bats Giant Skeleton
Inferno Tower
Valkyrie Wizard Skeleton Army Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Giant Skeleton
Valkyrie Wizard
Skeleton Army Giant Skeleton Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton Valkyrie Skeleton Army
Wizard Bats
Skeleton Army Bats Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Bats Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Bats Valkyrie Giant Skeleton
Bats Valkyrie Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard
Bats
Valkyrie Wizard
Wizard
Wizard
Wizard
Bats
Wizard
Valkyrie Wizard
Giant Skeleton
Wizard
Valkyrie Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Wizard
Giant Skeleton
Wizard
Bats Skeleton Army
Wizard
Valkyrie Wizard
Wizard
Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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