My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Baby Dragon Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Furnace Baby Dragon Witch
Zap
Bats Furnace Witch
Barbarian Barrel
Valkyrie Furnace Wizard Witch Ice Wizard
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Valkyrie Wizard Baby Dragon Witch Ice Wizard
Fireball
Furnace Wizard Baby Dragon Witch Ice Wizard
Poison
Bats Furnace Wizard Witch Ice Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon Witch Ice Wizard
Rocket
Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Valkyrie Furnace Baby Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Wizard Valkyrie Furnace

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Baby Dragon
Valkyrie
Bats Furnace Wizard Baby Dragon Witch
Furnace
Valkyrie Baby Dragon
Wizard
Valkyrie Mega Knight
Baby Dragon
Bats Valkyrie Furnace Witch Ice Wizard Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Ice Wizard
Baby Dragon
Mega Knight
Bats Wizard Baby Dragon Witch

Defense Synergies 1 18

Bats
Valkyrie Baby Dragon Ice Wizard Mega Knight
Valkyrie
Bats Furnace Wizard Baby Dragon Witch Ice Wizard
Furnace
Valkyrie Baby Dragon Ice Wizard
Wizard
Valkyrie Ice Wizard Mega Knight
Baby Dragon
Ice Wizard Bats Valkyrie Furnace Witch Mega Knight
Witch
Valkyrie Baby Dragon Ice Wizard Mega Knight
Ice Wizard
Baby Dragon Bats Valkyrie Furnace Wizard Witch Mega Knight
Mega Knight
Bats Wizard Baby Dragon Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Bats Valkyrie Furnace Witch Ice Wizard Mega Knight
Furnace Witch Mega Knight Bats Valkyrie Ice Wizard
Witch Bats Valkyrie Furnace Ice Wizard Mega Knight
Valkyrie Mega Knight
Bats Valkyrie Furnace Baby Dragon Ice Wizard Mega Knight
Bats Furnace Wizard Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Mega Knight
Witch Furnace Ice Wizard
Valkyrie Ice Wizard Mega Knight
Bats Valkyrie Witch Ice Wizard Furnace Wizard Baby Dragon Mega Knight
Bats Furnace Wizard Baby Dragon Witch Ice Wizard
Furnace Mega Knight Bats Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Mega Knight Bats Furnace Baby Dragon Witch
Furnace Mega Knight
Furnace Mega Knight
Wizard Mega Knight Bats Valkyrie Furnace Witch
Mega Knight Bats Valkyrie Furnace Wizard Baby Dragon Witch Ice Wizard
Valkyrie Furnace Wizard Baby Dragon Witch Bats Ice Wizard Mega Knight
Valkyrie Wizard Mega Knight Bats Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Witch
Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Bats Valkyrie Furnace Witch
Valkyrie Mega Knight Bats
Valkyrie Witch Mega Knight
Furnace Wizard Bats Baby Dragon Witch Ice Wizard
Bats Valkyrie Furnace Witch Ice Wizard
Mega Knight Valkyrie
Mega Knight Bats Valkyrie Baby Dragon Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Furnace Baby Dragon Witch Mega Knight
Witch Bats Valkyrie Furnace Baby Dragon
Bats Valkyrie Mega Knight Wizard Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Valkyrie
Wizard Valkyrie Furnace Baby Dragon Mega Knight
Wizard Bats Furnace Baby Dragon Witch Ice Wizard
Furnace Wizard Baby Dragon Witch
Wizard Baby Dragon Ice Wizard
Wizard
Bats
Valkyrie Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Wizard Baby Dragon Witch
Furnace Wizard Baby Dragon Mega Knight
Bats
Wizard Baby Dragon Mega Knight
Valkyrie Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Valkyrie Furnace Wizard Baby Dragon Witch Ice Wizard Mega Knight
Witch
Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Bats Furnace Wizard Baby Dragon Witch Ice Wizard
Bats Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Bats Witch
Wizard Baby Dragon Witch Ice Wizard
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Mega Knight

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