My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Baby Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Furnace Baby Dragon Ram Rider
Zap
Bats Furnace Ram Rider
Barbarian Barrel
Valkyrie Furnace Wizard Electro Wizard
The Log
Furnace Ram Rider
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Valkyrie Wizard Baby Dragon Electro Wizard Ram Rider
Fireball
Furnace Wizard Baby Dragon Electro Wizard Ram Rider
Poison
Bats Furnace Wizard Electro Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon Electro Wizard Ram Rider
Rocket
Valkyrie Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Furnace Baby Dragon Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Furnace

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Ram Rider
Valkyrie
Bats Furnace Wizard Baby Dragon Electro Wizard Ram Rider
Furnace
Valkyrie Baby Dragon Ram Rider
Wizard
Valkyrie Ram Rider
Baby Dragon
Bats Valkyrie Furnace Electro Wizard Ram Rider
The Log
Ram Rider
Electro Wizard
Valkyrie Baby Dragon Ram Rider
Ram Rider
Bats Valkyrie Furnace Wizard Baby Dragon The Log Electro Wizard

Defense Synergies 0 17

Bats
Valkyrie Baby Dragon The Log Electro Wizard
Valkyrie
Bats Furnace Wizard Baby Dragon The Log Electro Wizard
Furnace
Valkyrie Baby Dragon Electro Wizard
Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Bats Valkyrie Furnace The Log
The Log
Bats Valkyrie Wizard Baby Dragon Electro Wizard Ram Rider
Electro Wizard
Bats Valkyrie Furnace Wizard The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log Electro Wizard Ram Rider
Bats Valkyrie Furnace The Log Electro Wizard Ram Rider
Furnace Ram Rider Bats Valkyrie Electro Wizard
Bats Valkyrie Furnace Electro Wizard Ram Rider
Valkyrie The Log
The Log Bats Valkyrie Furnace Baby Dragon Electro Wizard
Bats Furnace Electro Wizard Ram Rider Wizard Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard Ram Rider
Furnace
Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Furnace Wizard Baby Dragon The Log Ram Rider
Bats Furnace Wizard Baby Dragon Electro Wizard Ram Rider
Furnace Bats Valkyrie Wizard The Log Electro Wizard Ram Rider
Valkyrie Wizard Bats Furnace Baby Dragon The Log Electro Wizard
Furnace Electro Wizard Ram Rider
Furnace The Log Electro Wizard Ram Rider
Wizard Bats Valkyrie Furnace Electro Wizard
Bats Valkyrie Furnace Wizard Baby Dragon The Log Electro Wizard Ram Rider
Valkyrie Furnace Wizard Baby Dragon The Log Bats Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Wizard Bats Furnace Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Electro Wizard
Electro Wizard Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie Furnace The Log Electro Wizard Ram Rider
Valkyrie Bats The Log Electro Wizard Ram Rider
Valkyrie Ram Rider
Furnace Wizard Bats Baby Dragon Electro Wizard Ram Rider
Bats Valkyrie Furnace Electro Wizard Ram Rider
Valkyrie
Electro Wizard Bats Valkyrie Baby Dragon The Log
Bats Valkyrie
Valkyrie The Log Electro Wizard
Valkyrie Wizard Ram Rider
Wizard Valkyrie Furnace Baby Dragon
Electro Wizard Bats Valkyrie Furnace Baby Dragon The Log
Bats Valkyrie Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard Ram Rider
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Furnace Baby Dragon The Log
Wizard Bats Furnace Baby Dragon Ram Rider
Furnace Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ram Rider
The Log Wizard Ram Rider
Bats Electro Wizard
Valkyrie Wizard The Log Electro Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Furnace Baby Dragon The Log
Furnace Wizard Baby Dragon The Log
Furnace Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon The Log Electro Wizard
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Furnace Wizard Baby Dragon
The Log Wizard Baby Dragon Electro Wizard Ram Rider
Wizard Baby Dragon The Log Ram Rider
Baby Dragon The Log
Bats Furnace Wizard Baby Dragon Electro Wizard
Electro Wizard Bats Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Bats
Wizard Baby Dragon Electro Wizard Ram Rider
The Log
Valkyrie Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Bats Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard

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