My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Valkyrie Goblin Barrel Giant Skeleton Ice Wizard Electro Wizard
The Log
Goblin Barrel Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Valkyrie Goblin Barrel Giant Skeleton Ice Wizard Electro Wizard
Fireball
Goblin Barrel Ice Wizard Electro Wizard
Poison
Bats Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Tornado Ice Wizard Valkyrie Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Goblin Barrel
Valkyrie
Bats Goblin Barrel Tornado Giant Skeleton Electro Wizard
Goblin Barrel
Valkyrie Bats Giant Skeleton Ice Wizard
Tornado
Valkyrie Giant Skeleton The Log Ice Wizard
Giant Skeleton
Bats Valkyrie Goblin Barrel Tornado The Log Ice Wizard Electro Wizard
The Log
Tornado Giant Skeleton
Ice Wizard
Goblin Barrel Tornado Giant Skeleton
Electro Wizard
Valkyrie Giant Skeleton

Defense Synergies 1 17

Bats
Valkyrie Giant Skeleton The Log Ice Wizard Electro Wizard
Valkyrie
Bats Tornado The Log Ice Wizard Electro Wizard
Goblin Barrel
Tornado
Ice Wizard Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton
Bats Tornado The Log Ice Wizard Electro Wizard
The Log
Bats Valkyrie Tornado Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard
Tornado Bats Valkyrie Giant Skeleton The Log
Electro Wizard
Bats Valkyrie Tornado Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Bats Valkyrie The Log Ice Wizard Electro Wizard
Tornado Bats Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Bats Valkyrie Ice Wizard Electro Wizard
Valkyrie Tornado Giant Skeleton The Log
Tornado The Log Bats Valkyrie Ice Wizard Electro Wizard
Bats Tornado Electro Wizard Ice Wizard
Valkyrie Giant Skeleton The Log Electro Wizard
Tornado Ice Wizard
Tornado Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Bats Valkyrie Ice Wizard Electro Wizard Tornado Giant Skeleton The Log
Bats Tornado Ice Wizard Electro Wizard
Bats Valkyrie Giant Skeleton The Log Ice Wizard Electro Wizard
Valkyrie Bats Tornado The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Bats Valkyrie Tornado Electro Wizard
Bats Valkyrie Tornado The Log Ice Wizard Electro Wizard
Valkyrie Tornado The Log Bats Giant Skeleton Ice Wizard Electro Wizard
Tornado Electro Wizard
Valkyrie Bats Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Valkyrie The Log
Giant Skeleton Bats Valkyrie The Log Electro Wizard
Valkyrie Giant Skeleton Bats Tornado The Log Electro Wizard
Giant Skeleton Valkyrie
Bats Tornado Ice Wizard Electro Wizard
Bats Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Bats Valkyrie Tornado The Log
Bats Valkyrie Giant Skeleton
Valkyrie Tornado Giant Skeleton The Log Electro Wizard
Giant Skeleton Valkyrie
Valkyrie
Electro Wizard Bats Valkyrie Tornado Giant Skeleton The Log
Bats Valkyrie Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
Tornado The Log Ice Wizard Electro Wizard
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Valkyrie The Log
Bats Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado
Bats Tornado Electro Wizard
Valkyrie Tornado The Log Electro Wizard
Tornado
The Log
The Log
The Log
The Log
Tornado
Bats
The Log Electro Wizard
Valkyrie Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Ice Wizard
The Log Tornado Ice Wizard Electro Wizard
Tornado The Log
Tornado The Log
Bats Tornado Ice Wizard Electro Wizard
Electro Wizard Bats
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Bats
Tornado Ice Wizard Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Tornado Giant Skeleton
Bats Tornado Giant Skeleton The Log Electro Wizard
Bats Tornado Electro Wizard
Tornado Giant Skeleton The Log Electro Wizard

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