My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Baby Dragon Witch Miner
Zap
Bats Witch
Barbarian Barrel
Valkyrie Witch Ice Wizard
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Baby Dragon Witch Miner Ice Wizard
Fireball
Baby Dragon Witch Ice Wizard
Poison
Bats Witch Ice Wizard
Lightning
Valkyrie Baby Dragon Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Miner Ice Wizard Valkyrie Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Barbarian Barrel Baby Dragon
Valkyrie
Bats Baby Dragon Witch
Barbarian Barrel
Bats Baby Dragon Miner Ice Wizard
Baby Dragon
Bats Valkyrie Barbarian Barrel Witch Miner Ice Wizard
Witch
Valkyrie Baby Dragon Miner
The Log
Miner
Miner
Bats Barbarian Barrel Baby Dragon Witch The Log
Ice Wizard
Barbarian Barrel Baby Dragon

Defense Synergies 1 19

Bats
Valkyrie Barbarian Barrel Baby Dragon The Log Ice Wizard
Valkyrie
Bats Baby Dragon Witch The Log Ice Wizard
Barbarian Barrel
Bats Baby Dragon Witch Miner Ice Wizard
Baby Dragon
Ice Wizard Bats Valkyrie Barbarian Barrel Witch The Log
Witch
Valkyrie Barbarian Barrel Baby Dragon The Log Ice Wizard
The Log
Bats Valkyrie Baby Dragon Witch Miner Ice Wizard
Miner
Barbarian Barrel The Log
Ice Wizard
Baby Dragon Bats Valkyrie Barbarian Barrel Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Baby Dragon The Log
Bats Valkyrie Witch The Log Ice Wizard
Witch Bats Valkyrie Ice Wizard
Witch Bats Valkyrie Ice Wizard
Valkyrie Barbarian Barrel The Log
Barbarian Barrel The Log Bats Valkyrie Baby Dragon Ice Wizard
Bats Baby Dragon Witch Ice Wizard
Valkyrie Barbarian Barrel Baby Dragon The Log
Witch Ice Wizard
Valkyrie Barbarian Barrel Miner Ice Wizard
Bats Valkyrie Witch Ice Wizard Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon Witch Ice Wizard
Bats Valkyrie Witch The Log Ice Wizard
Valkyrie Bats Barbarian Barrel Baby Dragon Witch The Log
The Log
Bats Valkyrie Witch
Bats Valkyrie Barbarian Barrel Baby Dragon Witch The Log Ice Wizard
Valkyrie Barbarian Barrel Baby Dragon Witch The Log Bats Ice Wizard
Valkyrie Bats Barbarian Barrel Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Witch
Valkyrie Barbarian Barrel Baby Dragon The Log Miner
Bats Valkyrie Witch The Log
Valkyrie Bats Barbarian Barrel The Log
Valkyrie Witch
Bats Baby Dragon Witch Ice Wizard
Bats Valkyrie Witch Ice Wizard
Valkyrie
Bats Valkyrie Barbarian Barrel Baby Dragon Witch The Log
Witch
Bats Valkyrie Witch
Valkyrie The Log
Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Bats Valkyrie Barbarian Barrel Baby Dragon The Log
Bats Valkyrie Barbarian Barrel Baby Dragon Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log Miner Ice Wizard
Barbarian Barrel Baby Dragon The Log Miner
Valkyrie Barbarian Barrel The Log
Valkyrie Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon Witch Ice Wizard
Baby Dragon Witch The Log
The Log Barbarian Barrel Baby Dragon Ice Wizard
The Log Miner
Bats
Miner Valkyrie Barbarian Barrel The Log
Baby Dragon
Barbarian Barrel Baby Dragon The Log Miner
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon Witch The Log
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel
Bats
Barbarian Barrel Baby Dragon The Log
Valkyrie Barbarian Barrel Baby Dragon Witch The Log Miner
Baby Dragon The Log
The Log
Barbarian Barrel Baby Dragon The Log
The Log Valkyrie Barbarian Barrel Baby Dragon Witch Ice Wizard
Witch
The Log Miner Barbarian Barrel Baby Dragon Witch Ice Wizard
Baby Dragon Witch The Log Miner
Miner Barbarian Barrel Baby Dragon The Log
Bats Baby Dragon Witch Ice Wizard
Bats Witch
The Log Miner
The Log
Bats Barbarian Barrel Witch
Baby Dragon Witch Ice Wizard
The Log Barbarian Barrel
Miner Valkyrie Baby Dragon
The Log Baby Dragon
Bats Baby Dragon Witch The Log
Bats Witch
Barbarian Barrel Baby Dragon Witch The Log Miner

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