My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner Inferno Dragon
Giant Snowball
Fire Spirit Bats Balloon Miner Inferno Dragon
Zap
Fire Spirit Bats Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Knight
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Balloon Miner Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Knight Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Tornado Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Tornado Miner Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Balloon Inferno Dragon
Bats
Knight Balloon Miner Zap Inferno Dragon
Zap
Tornado Balloon Miner Fire Spirit Bats Knight
Knight
Bats Balloon Fire Spirit Zap Miner
Tornado
Zap Balloon
Balloon
Bats Zap Knight Miner Fire Spirit Tornado
Miner
Fire Spirit Bats Zap Balloon Knight Inferno Dragon
Inferno Dragon
Fire Spirit Bats Miner

Defense Synergies 2 10

Fire Spirit
Knight Zap Tornado
Bats
Knight Zap Inferno Dragon
Zap
Fire Spirit Bats Knight Tornado Miner Inferno Dragon
Knight
Fire Spirit Bats Zap Tornado
Tornado
Fire Spirit Zap Knight Inferno Dragon
Balloon
Miner
Zap
Inferno Dragon
Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Inferno Dragon Bats Zap Knight
Tornado Fire Spirit Bats Knight Inferno Dragon
Inferno Dragon Bats Knight
Tornado
Tornado Fire Spirit Bats Zap
Bats Tornado Inferno Dragon Fire Spirit Zap
Zap
Inferno Dragon Tornado
Knight Tornado Fire Spirit Miner
Bats Zap Knight Tornado
Inferno Dragon Bats Zap Tornado
Fire Spirit Bats Zap Knight
Fire Spirit Bats Zap Tornado
Inferno Dragon Knight
Tornado Zap Inferno Dragon
Bats Knight Tornado
Fire Spirit Bats Zap Knight Tornado
Zap Tornado Fire Spirit Bats Knight Inferno Dragon
Tornado Inferno Dragon
Fire Spirit Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Miner Inferno Dragon
Bats Zap Knight
Bats Zap Knight Tornado
Knight Inferno Dragon
Fire Spirit Bats Zap Tornado
Bats Knight
Knight Inferno Dragon
Zap Bats Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight
Zap Tornado
Knight
Bats Zap Knight Tornado Inferno Dragon
Bats Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Miner
Miner
Knight
Fire Spirit Zap
Fire Spirit Bats Zap Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Miner Zap Tornado
Fire Spirit Bats Tornado
Miner Zap Knight Tornado
Fire Spirit Zap Tornado
Fire Spirit Knight Miner
Zap
Zap
Tornado
Bats
Fire Spirit Zap
Fire Spirit Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Fire Spirit
Inferno Dragon
Miner Zap Tornado
Zap Tornado Miner
Miner Zap Tornado
Fire Spirit Bats Zap Tornado
Zap Bats
Zap Miner
Zap
Zap Fire Spirit Bats
Fire Spirit Zap Tornado
Miner Knight
Zap
Zap Tornado
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: