My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Miner
Giant Snowball
Bats Tombstone Clone Miner
Zap
Bats Tombstone Clone
Barbarian Barrel
Tombstone Wizard Clone
The Log
Tombstone Clone
Earthquake
Tombstone Clone
Arrows
Bats Tombstone Clone
Royal Delivery
Bats Wizard Clone Miner
Fireball
Tombstone Wizard Clone
Poison
Bats Tombstone Wizard Clone
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rocket Clone Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Clone Miner Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Clone Golem
Tombstone
Wizard
Golem Miner
Rocket
Golem Miner
Clone
Golem Bats
Golem
Clone Bats Wizard Rocket The Log
The Log
Golem Miner
Miner
Bats Wizard Rocket The Log

Defense Synergies 0 6

Bats
The Log
Tombstone
Wizard Rocket
Wizard
Tombstone The Log
Rocket
Tombstone The Log
Clone
Golem
The Log
Bats Wizard Rocket Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Wizard The Log
Bats Tombstone The Log
Rocket Bats Tombstone
Bats Tombstone
Tombstone Rocket The Log
The Log Bats
Bats Rocket Tombstone Wizard
Rocket The Log
Tombstone
Miner
Bats Tombstone Wizard The Log
Bats Wizard
Tombstone Bats Wizard Rocket The Log
Wizard Rocket Bats Tombstone The Log
Tombstone
Rocket The Log
Wizard Bats Tombstone
Tombstone Bats Wizard The Log
Wizard The Log Bats Tombstone
Wizard Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Wizard Rocket The Log Miner
Tombstone Bats Rocket The Log
Rocket Bats The Log
Tombstone
Wizard Rocket Bats
Rocket Bats Tombstone
Rocket Bats Tombstone The Log
Tombstone
Bats Tombstone
Rocket The Log
Rocket Tombstone Wizard
Wizard
Tombstone Bats Rocket The Log
Bats Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Miner
Rocket The Log Miner
Rocket The Log
Wizard Rocket The Log
Wizard Bats Rocket
Wizard The Log
The Log Wizard
The Log Miner Wizard
Rocket Bats
Rocket Miner Wizard The Log
Wizard Rocket
Rocket The Log Miner
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Bats Rocket
Rocket Wizard The Log
Rocket Wizard The Log Miner
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Miner Wizard
Wizard The Log Miner
Rocket Miner The Log
Bats Wizard
Rocket Bats Wizard
Wizard Rocket The Log Miner
Rocket
Rocket Wizard The Log
Bats Tombstone Rocket
Rocket Wizard
The Log
Miner Wizard Rocket
The Log Wizard
Rocket
Bats Rocket The Log
Bats Rocket
Rocket The Log Miner

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