My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Wizard Balloon Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Sparky
Giant Snowball
Bats Tombstone Balloon
Zap
Bats Tombstone Balloon Sparky
Barbarian Barrel
Tombstone Valkyrie Wizard Electro Wizard Sparky
The Log
Tombstone Sparky
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Valkyrie Wizard Balloon Electro Wizard Sparky
Fireball
Tombstone Wizard Balloon Electro Wizard Sparky
Poison
Bats Tombstone Wizard Balloon Electro Wizard Sparky
Lightning
Tombstone Valkyrie Wizard Balloon Electro Wizard Sparky
Rocket
Valkyrie Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Valkyrie Electro Wizard Wizard Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tombstone Valkyrie Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Sparky
Tombstone
Valkyrie
Bats Balloon Wizard Electro Wizard Sparky
Wizard
Valkyrie Balloon Sparky Mega Knight
Balloon
Bats Valkyrie Wizard Electro Wizard Sparky Mega Knight
Electro Wizard
Valkyrie Balloon Sparky Mega Knight
Sparky
Bats Valkyrie Wizard Balloon Electro Wizard
Mega Knight
Bats Wizard Balloon Electro Wizard

Defense Synergies 0 13

Bats
Valkyrie Electro Wizard Sparky Mega Knight
Tombstone
Wizard Electro Wizard Sparky
Valkyrie
Bats Wizard Electro Wizard Sparky
Wizard
Tombstone Valkyrie Electro Wizard Mega Knight
Balloon
Electro Wizard
Bats Tombstone Valkyrie Wizard Mega Knight
Sparky
Bats Tombstone Valkyrie
Mega Knight
Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard Electro Wizard Sparky
Sparky Bats Tombstone Valkyrie Electro Wizard Mega Knight
Sparky Mega Knight Bats Tombstone Valkyrie Electro Wizard
Sparky Bats Tombstone Valkyrie Electro Wizard Mega Knight
Tombstone Valkyrie Sparky Mega Knight
Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Tombstone Wizard
Valkyrie Electro Wizard Sparky Mega Knight
Sparky Tombstone
Valkyrie Electro Wizard Sparky Mega Knight
Bats Valkyrie Electro Wizard Tombstone Wizard Mega Knight
Bats Wizard Electro Wizard
Tombstone Sparky Mega Knight Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Mega Knight Bats Tombstone Electro Wizard
Sparky Tombstone Electro Wizard Mega Knight
Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Bats Tombstone Valkyrie Electro Wizard
Tombstone Mega Knight Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Tombstone Electro Wizard Mega Knight
Sparky Electro Wizard
Valkyrie Wizard Mega Knight Bats Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Electro Wizard Sparky
Electro Wizard Valkyrie Wizard Mega Knight
Tombstone Mega Knight Bats Valkyrie Electro Wizard Sparky
Valkyrie Mega Knight Bats Electro Wizard Sparky
Tombstone Valkyrie Sparky Mega Knight
Wizard Bats Electro Wizard
Sparky Bats Tombstone Valkyrie Electro Wizard
Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Bats Tombstone Valkyrie Sparky
Tombstone Sparky
Mega Knight Bats Tombstone Valkyrie Sparky
Mega Knight Valkyrie Electro Wizard
Mega Knight Tombstone Valkyrie Wizard Sparky
Wizard Valkyrie Sparky Mega Knight
Tombstone Electro Wizard Sparky Bats Valkyrie
Bats Valkyrie Mega Knight Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Electro Wizard
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Bats
Wizard Sparky
Wizard
Wizard
Bats Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Bats Sparky
Wizard Electro Wizard Sparky Mega Knight
Valkyrie Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Valkyrie Wizard Sparky Mega Knight
Wizard Electro Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Bats Tombstone
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Bats Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky Mega Knight

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