My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Tombstone Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bats Tombstone Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Tombstone Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Tombstone Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Tombstone Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bats Tombstone Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Valkyrie Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Tombstone Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Bats Tombstone Skeleton Army Witch
Lightning
Tombstone Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Goblin Barrel Skeleton Army Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tombstone Goblin Barrel Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel Baby Dragon
Tombstone
Valkyrie
Bats Hog Rider Goblin Barrel Baby Dragon Witch
Hog Rider
Bats Valkyrie Goblin Barrel Baby Dragon Witch
Goblin Barrel
Valkyrie Bats Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Valkyrie Hog Rider Goblin Barrel Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 6

Bats
Valkyrie Baby Dragon
Tombstone
Baby Dragon
Valkyrie
Bats Baby Dragon Witch
Hog Rider
Goblin Barrel
Skeleton Army
Baby Dragon
Bats Tombstone Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Baby Dragon
Skeleton Army Bats Tombstone Valkyrie Witch
Skeleton Army Witch Bats Tombstone Valkyrie
Skeleton Army Witch Bats Tombstone Valkyrie
Tombstone Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Baby Dragon
Bats Tombstone Baby Dragon Witch
Valkyrie Baby Dragon
Witch Tombstone Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Tombstone Baby Dragon
Bats Baby Dragon Witch
Tombstone Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Tombstone Baby Dragon Witch
Skeleton Army Tombstone
Skeleton Army
Bats Tombstone Valkyrie Skeleton Army Witch
Tombstone Bats Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Bats Tombstone
Valkyrie Skeleton Army Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tombstone Witch
Valkyrie Baby Dragon
Tombstone Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats
Tombstone Valkyrie Skeleton Army Witch
Bats Baby Dragon Witch
Skeleton Army Bats Tombstone Valkyrie Witch
Valkyrie Skeleton Army
Bats Tombstone Valkyrie Skeleton Army Baby Dragon Witch
Witch Tombstone Skeleton Army
Bats Tombstone Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Tombstone Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch
Tombstone Skeleton Army Witch Bats Valkyrie Baby Dragon
Bats Valkyrie Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Bats Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Bats
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Bats Tombstone Skeleton Army Witch
Baby Dragon Witch
Valkyrie Baby Dragon
Baby Dragon
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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