My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Tesla Elite Barbarians
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A
Fireball
Tesla Elite Barbarians
Poison
Bats
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Tesla Fireball Mini P.E.K.K.A Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Arrows Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Mini P.E.K.K.A
Arrows
Elite Barbarians Fireball Mirror Mini P.E.K.K.A Freeze
Tesla
Elite Barbarians
Arrows Bats Fireball
Fireball
Arrows Mirror Elite Barbarians Freeze
Mini P.E.K.K.A
Bats Arrows Mirror
Mirror
Arrows Fireball Mini P.E.K.K.A Freeze
Freeze
Arrows Fireball Mirror

Defense Synergies 3 13

Bats
Tesla Mini P.E.K.K.A Freeze
Arrows
Mirror Tesla Fireball Mini P.E.K.K.A
Tesla
Mirror Bats Arrows Fireball Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A
Fireball
Mirror Arrows Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Bats Arrows Tesla Elite Barbarians Fireball Mirror Freeze
Mirror
Arrows Tesla Fireball Mini P.E.K.K.A
Freeze
Bats Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Elite Barbarians Mini P.E.K.K.A Bats Tesla
Tesla Mini P.E.K.K.A Bats Elite Barbarians Freeze
Tesla Elite Barbarians Mini P.E.K.K.A Bats
Arrows Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Freeze Bats Tesla
Bats Tesla Arrows Fireball Freeze
Arrows Tesla Fireball
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A
Bats Arrows Tesla Fireball Freeze
Arrows Tesla Bats Fireball
Tesla Mini P.E.K.K.A Bats Elite Barbarians Fireball Freeze
Fireball Bats Arrows Tesla Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Tesla
Tesla Elite Barbarians Fireball Mini P.E.K.K.A Freeze
Tesla Bats Arrows Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Bats Elite Barbarians
Arrows Freeze Bats Tesla Fireball
Mini P.E.K.K.A Tesla Elite Barbarians
Bats Arrows Tesla Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Elite Barbarians Fireball
Fireball Arrows Tesla Elite Barbarians Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Mini P.E.K.K.A
Arrows Fireball Bats Tesla Freeze
Mini P.E.K.K.A Bats Tesla Elite Barbarians Fireball
Mini P.E.K.K.A Tesla Elite Barbarians
Freeze Bats Elite Barbarians Fireball Mini P.E.K.K.A
Tesla
Bats Tesla Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Elite Barbarians Bats Fireball Mini P.E.K.K.A Freeze
Bats Arrows Tesla Elite Barbarians Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Fireball Arrows
Arrows Fireball Bats Freeze
Arrows
Arrows Fireball Freeze
Arrows Fireball
Bats Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball Freeze
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Fireball Freeze
Elite Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Bats Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Freeze
Bats Fireball
Fireball Freeze

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