My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Balloon Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Balloon Electro Wizard Lumberjack
Fireball
Tesla Wizard Balloon Electro Wizard Lumberjack
Poison
Bats Wizard Balloon Electro Wizard
Lightning
Tesla Valkyrie Wizard Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Valkyrie Electro Wizard Lumberjack Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Valkyrie Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Golem Lumberjack
Tesla
Valkyrie
Bats Balloon Lumberjack Wizard Electro Wizard
Wizard
Valkyrie Balloon Golem Lumberjack
Balloon
Bats Valkyrie Lumberjack Wizard Golem Electro Wizard
Golem
Bats Wizard Balloon Electro Wizard Lumberjack
Electro Wizard
Valkyrie Balloon Golem Lumberjack
Lumberjack
Valkyrie Balloon Bats Wizard Golem Electro Wizard

Defense Synergies 0 13

Bats
Tesla Valkyrie Electro Wizard Lumberjack
Tesla
Bats Valkyrie Wizard Electro Wizard
Valkyrie
Bats Tesla Wizard Electro Wizard Lumberjack
Wizard
Tesla Valkyrie Electro Wizard Lumberjack
Balloon
Golem
Electro Wizard
Bats Tesla Valkyrie Wizard Lumberjack
Lumberjack
Bats Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Lumberjack Bats Tesla Valkyrie Electro Wizard
Tesla Lumberjack Bats Valkyrie Electro Wizard
Tesla Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack
Bats Tesla Valkyrie Electro Wizard Lumberjack
Bats Tesla Electro Wizard Wizard
Tesla Valkyrie Electro Wizard
Tesla Lumberjack
Tesla Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Tesla Wizard Lumberjack
Tesla Bats Wizard Electro Wizard
Tesla Lumberjack Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Wizard Bats Valkyrie Electro Wizard Lumberjack
Tesla Bats Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Bats Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Valkyrie Wizard Bats Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla Electro Wizard
Electro Wizard Tesla Valkyrie Wizard Lumberjack
Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Tesla Electro Wizard
Tesla Valkyrie Lumberjack
Wizard Bats Tesla Electro Wizard
Bats Tesla Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Lumberjack
Electro Wizard Bats Valkyrie
Tesla
Bats Tesla Valkyrie Lumberjack
Valkyrie Electro Wizard
Tesla Valkyrie Wizard Lumberjack
Wizard Tesla Valkyrie
Tesla Electro Wizard Bats Valkyrie Lumberjack
Bats Valkyrie Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard
Bats Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard
Wizard
Wizard
Wizard
Bats
Wizard Electro Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Wizard Electro Wizard
Wizard
Bats Wizard Electro Wizard
Electro Wizard Bats Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Bats
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack
Wizard
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard

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