My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Baby Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Tesla Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Baby Dragon Ice Wizard
Fireball
Tesla Hog Rider Wizard Baby Dragon Ice Wizard
Poison
Bats Wizard Ice Wizard
Lightning
Tesla Wizard Baby Dragon Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Ice Wizard Tesla Hog Rider Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Ice Wizard Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Rage Baby Dragon
Tesla
Hog Rider
Bats Rage Wizard Baby Dragon Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Bats Wizard
Baby Dragon
Bats Hog Rider Ice Wizard Mega Knight
Ice Wizard
Baby Dragon
Mega Knight
Bats Hog Rider Wizard Baby Dragon

Defense Synergies 1 10

Bats
Tesla Baby Dragon Ice Wizard Mega Knight
Tesla
Bats Wizard Baby Dragon
Hog Rider
Wizard
Tesla Ice Wizard Mega Knight
Rage
Baby Dragon
Ice Wizard Bats Tesla Mega Knight
Ice Wizard
Baby Dragon Bats Wizard Mega Knight
Mega Knight
Bats Wizard Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Baby Dragon
Bats Tesla Ice Wizard Mega Knight
Tesla Mega Knight Bats Ice Wizard
Tesla Bats Ice Wizard Mega Knight
Mega Knight
Bats Tesla Baby Dragon Ice Wizard Mega Knight
Bats Tesla Wizard Baby Dragon Ice Wizard
Tesla Baby Dragon Mega Knight
Tesla Ice Wizard
Tesla Ice Wizard Mega Knight
Bats Ice Wizard Tesla Wizard Baby Dragon Mega Knight
Tesla Bats Wizard Baby Dragon Ice Wizard
Tesla Mega Knight Bats Wizard Ice Wizard
Wizard Mega Knight Bats Tesla Baby Dragon
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Bats
Tesla Mega Knight Bats Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Bats Tesla Ice Wizard Mega Knight
Tesla
Wizard Mega Knight Bats Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Tesla Wizard Baby Dragon Mega Knight
Mega Knight Bats
Mega Knight Bats Tesla
Tesla Mega Knight
Wizard Bats Tesla Baby Dragon Ice Wizard
Bats Tesla Ice Wizard
Mega Knight Tesla
Mega Knight Bats Baby Dragon
Tesla
Mega Knight Bats Tesla
Mega Knight
Mega Knight Tesla Wizard
Wizard Tesla Baby Dragon Mega Knight
Tesla Bats Baby Dragon
Bats Mega Knight Tesla Wizard Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Bats Baby Dragon Ice Wizard
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard
Bats
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Bats
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Ice Wizard Mega Knight
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Mega Knight
Baby Dragon
Bats Wizard Baby Dragon Ice Wizard
Bats Wizard
Wizard Mega Knight
Mega Knight
Wizard
Bats
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Mega Knight

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