My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Battle Ram Hog Rider Baby Dragon
Zap
Bats Battle Ram
Barbarian Barrel
Tesla Valkyrie Battle Ram Wizard
The Log
Battle Ram Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram Hog Rider Wizard Baby Dragon
Fireball
Tesla Battle Ram Hog Rider Wizard Baby Dragon
Poison
Bats Wizard
Lightning
Tesla Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tesla Valkyrie Battle Ram Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tesla Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Battle Ram Baby Dragon
Tesla
Valkyrie
Bats Hog Rider Battle Ram Wizard Baby Dragon
Battle Ram
The Log Bats Valkyrie Baby Dragon
Hog Rider
Bats Valkyrie The Log Wizard Baby Dragon
Wizard
Valkyrie Hog Rider
Baby Dragon
Bats Valkyrie Battle Ram Hog Rider
The Log
Battle Ram Hog Rider

Defense Synergies 1 12

Bats
Tesla Valkyrie Baby Dragon The Log
Tesla
The Log Bats Valkyrie Wizard Baby Dragon
Valkyrie
Bats Tesla Wizard Baby Dragon The Log
Battle Ram
Hog Rider
Wizard
Tesla Valkyrie The Log
Baby Dragon
Bats Tesla Valkyrie The Log
The Log
Tesla Bats Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Baby Dragon The Log
Bats Tesla Valkyrie The Log
Tesla Bats Valkyrie
Tesla Bats Valkyrie
Valkyrie The Log
The Log Bats Tesla Valkyrie Baby Dragon
Bats Tesla Wizard Baby Dragon
Tesla Valkyrie Baby Dragon The Log
Tesla
Tesla Valkyrie
Bats Valkyrie Tesla Wizard Baby Dragon The Log
Tesla Bats Wizard Baby Dragon
Tesla Bats Valkyrie Wizard The Log
Valkyrie Wizard Bats Tesla Baby Dragon The Log
Tesla
Tesla The Log
Tesla Wizard Bats Valkyrie
Tesla Bats Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Bats Tesla
Tesla
Valkyrie Wizard Bats Tesla Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Tesla Valkyrie Wizard Baby Dragon The Log
Bats Valkyrie The Log
Valkyrie Bats Tesla The Log
Tesla Valkyrie
Wizard Bats Tesla Baby Dragon
Bats Tesla Valkyrie
Tesla Valkyrie
Bats Valkyrie Baby Dragon The Log
Tesla
Bats Tesla Valkyrie
Valkyrie The Log
Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Baby Dragon
Tesla Bats Valkyrie Baby Dragon The Log
Bats Valkyrie Tesla Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Bats Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Bats
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Bats Wizard Baby Dragon
Bats Wizard
Wizard The Log
Wizard The Log
Bats
Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log

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