My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Flying Machine Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Inferno Dragon Lava Hound
Giant Snowball
Bats Flying Machine Clone Electro Dragon Inferno Dragon Lava Hound
Zap
Bats Flying Machine Clone Inferno Dragon Lava Hound
Barbarian Barrel
Tesla Clone
The Log
Clone
Earthquake
Tesla Clone
Arrows
Bats Flying Machine Clone Lava Hound
Royal Delivery
Bats Flying Machine Clone Electro Dragon Inferno Dragon Lava Hound
Fireball
Tesla Flying Machine Clone Electro Dragon Inferno Dragon Lava Hound
Poison
Bats Flying Machine Clone Electro Dragon Lava Hound
Lightning
Tesla Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Tesla Flying Machine Poison Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Tesla Flying Machine

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Inferno Dragon
Tesla
Flying Machine
Lava Hound Bats Clone Electro Dragon
Clone
Lava Hound Bats Flying Machine Inferno Dragon
Poison
Lava Hound Electro Dragon
Electro Dragon
Lava Hound Flying Machine Poison Inferno Dragon
Inferno Dragon
Lava Hound Bats Clone Electro Dragon
Lava Hound
Bats Flying Machine Clone Poison Electro Dragon Inferno Dragon

Defense Synergies 0 6

Bats
Tesla Inferno Dragon
Tesla
Bats Poison Inferno Dragon
Flying Machine
Electro Dragon
Clone
Poison
Tesla
Electro Dragon
Flying Machine Inferno Dragon
Inferno Dragon
Bats Tesla Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine Electro Dragon
Inferno Dragon Bats Tesla Flying Machine Electro Dragon
Tesla Bats Electro Dragon Inferno Dragon
Tesla Inferno Dragon Bats Electro Dragon
Poison
Bats Tesla Flying Machine Electro Dragon
Bats Tesla Inferno Dragon Flying Machine Poison Electro Dragon
Tesla Flying Machine Poison Electro Dragon
Tesla Inferno Dragon
Tesla
Bats Poison Tesla Flying Machine Electro Dragon
Tesla Inferno Dragon Bats Flying Machine Poison Electro Dragon
Tesla Bats Flying Machine Electro Dragon
Bats Tesla Poison Electro Dragon
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Bats Poison Electro Dragon
Tesla Bats Flying Machine Electro Dragon
Poison Bats Tesla Flying Machine Electro Dragon Inferno Dragon
Tesla Inferno Dragon
Bats Tesla Flying Machine Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Poison Tesla Flying Machine Electro Dragon Inferno Dragon
Bats Electro Dragon
Bats Tesla
Tesla Inferno Dragon
Poison Bats Tesla Flying Machine Electro Dragon
Bats Tesla Flying Machine
Tesla Inferno Dragon
Electro Dragon Bats Flying Machine Poison Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Flying Machine Electro Dragon
Poison
Tesla
Tesla Flying Machine Electro Dragon
Tesla Electro Dragon Bats Flying Machine Poison Inferno Dragon
Bats Poison Tesla Flying Machine Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon
Flying Machine Poison
Poison
Poison Bats Flying Machine Electro Dragon
Flying Machine Poison
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Bats Poison Electro Dragon
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Flying Machine Poison
Flying Machine Poison Electro Dragon
Flying Machine Poison
Flying Machine Poison Electro Dragon
Flying Machine Poison Electro Dragon
Poison
Bats
Flying Machine Poison Electro Dragon
Flying Machine Poison Electro Dragon
Poison
Poison
Flying Machine Poison Electro Dragon
Poison Electro Dragon
Inferno Dragon
Poison Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon
Poison
Poison Bats Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Bats Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Poison Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon
Poison
Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Poison
Bats Flying Machine Poison Electro Dragon
Poison Electro Dragon Flying Machine

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