My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Gang Tesla
The Log
Ice Spirit Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Tesla Hog Rider
Arrows
Ice Spirit Spear Goblins Bats Goblin Gang
Royal Delivery
Ice Spirit Spear Goblins Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Tesla Hog Rider
Poison
Spear Goblins Bats Goblin Gang
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Goblin Gang Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Spear Goblins Bats
Spear Goblins
Hog Rider Ice Spirit Zap Goblin Gang
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Fireball Hog Rider Spear Goblins Bats
Goblin Gang
Hog Rider Spear Goblins
Tesla
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Spear Goblins Bats Zap Goblin Gang Fireball

Defense Synergies 5 12

Ice Spirit
Zap Goblin Gang Spear Goblins Bats Tesla Fireball
Spear Goblins
Tesla Ice Spirit Bats Zap Goblin Gang
Bats
Ice Spirit Spear Goblins Zap Tesla
Zap
Ice Spirit Fireball Spear Goblins Bats Goblin Gang Tesla
Goblin Gang
Ice Spirit Tesla Spear Goblins Zap
Tesla
Spear Goblins Goblin Gang Ice Spirit Bats Zap Fireball
Fireball
Zap Ice Spirit Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Fireball
Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Bats
Tesla Bats Goblin Gang
Fireball
Goblin Gang Fireball Spear Goblins Bats Zap Tesla
Bats Tesla Ice Spirit Spear Goblins Zap Goblin Gang Fireball
Zap Tesla Fireball
Tesla Goblin Gang
Goblin Gang Ice Spirit Spear Goblins Tesla
Bats Goblin Gang Spear Goblins Zap Tesla Fireball
Tesla Spear Goblins Bats Zap Goblin Gang Fireball
Tesla Ice Spirit Bats Zap Goblin Gang Fireball
Fireball Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Tesla
Ice Spirit Zap Goblin Gang Tesla Fireball
Tesla Bats Goblin Gang Fireball
Ice Spirit Tesla Fireball Spear Goblins Bats Zap Goblin Gang
Zap Ice Spirit Spear Goblins Bats Tesla Fireball
Tesla
Goblin Gang Spear Goblins Bats Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Tesla Fireball
Fireball Zap Goblin Gang Tesla
Goblin Gang Ice Spirit Spear Goblins Bats Zap
Goblin Gang Bats Zap Tesla Fireball
Goblin Gang Tesla
Fireball Ice Spirit Bats Zap Goblin Gang Tesla
Goblin Gang Spear Goblins Bats Tesla Fireball
Tesla
Zap Ice Spirit Spear Goblins Bats Fireball
Goblin Gang Tesla
Bats Tesla
Zap Fireball
Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Ice Spirit Spear Goblins Bats Zap Fireball
Bats Zap Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Spear Goblins Bats Zap
Fireball Ice Spirit Zap
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Spear Goblins Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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