My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Balloon
Giant Snowball
Spear Goblins Bats Goblin Gang Balloon
Zap
Spear Goblins Bats Goblin Gang Balloon
Barbarian Barrel
Spear Goblins Goblin Gang
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Balloon P.E.K.K.A
Fireball
Goblin Gang Balloon
Poison
Spear Goblins Bats Goblin Gang Balloon
Lightning
Ice Golem Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Ice Golem Goblin Gang Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Ice Golem

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Goblin Gang Balloon
Bats
Ice Golem Balloon Zap P.E.K.K.A
Zap
Balloon P.E.K.K.A Spear Goblins Bats Ice Golem Freeze
Goblin Gang
Ice Golem Spear Goblins Balloon P.E.K.K.A
Ice Golem
Spear Goblins Bats Goblin Gang Balloon Zap
Freeze
Balloon Zap
Balloon
Bats Zap Ice Golem Freeze Spear Goblins Goblin Gang
P.E.K.K.A
Zap Bats Goblin Gang

Defense Synergies 1 13

Spear Goblins
Ice Golem Bats Zap Goblin Gang P.E.K.K.A
Bats
Spear Goblins Zap Ice Golem Freeze P.E.K.K.A
Zap
Spear Goblins Bats Goblin Gang Ice Golem P.E.K.K.A
Goblin Gang
Spear Goblins Zap Ice Golem P.E.K.K.A
Ice Golem
Spear Goblins Bats Zap Goblin Gang
Freeze
Bats
Balloon
P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Freeze
P.E.K.K.A Bats Goblin Gang
P.E.K.K.A
Goblin Gang Freeze Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Gang Freeze
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Ice Golem
Bats Goblin Gang Spear Goblins Zap Ice Golem Freeze
Spear Goblins Bats Zap Goblin Gang
P.E.K.K.A Bats Zap Goblin Gang Freeze
Bats Zap Goblin Gang Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Freeze P.E.K.K.A
Bats Goblin Gang P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang
Zap Freeze Spear Goblins Bats Ice Golem
P.E.K.K.A
Goblin Gang Spear Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Ice Golem P.E.K.K.A
Zap Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Spear Goblins Bats Zap Ice Golem
Goblin Gang P.E.K.K.A Bats Zap Ice Golem
P.E.K.K.A Goblin Gang
Bats Zap Goblin Gang Ice Golem Freeze
Goblin Gang P.E.K.K.A Spear Goblins Bats Ice Golem
P.E.K.K.A
Zap Freeze P.E.K.K.A Spear Goblins Bats Ice Golem
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Ice Golem
Goblin Gang Spear Goblins Bats Zap Ice Golem Freeze P.E.K.K.A
Bats Zap Ice Golem Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Zap
Ice Golem Freeze
Zap
Spear Goblins Bats Zap Ice Golem Freeze
Zap Ice Golem Freeze
Zap
Bats Goblin Gang
Zap
Zap
Ice Golem
Freeze
Zap Ice Golem
Spear Goblins Zap
Freeze
Bats
Zap
Zap
Zap
Zap Ice Golem Freeze
Zap
Zap
Zap
Bats Zap Ice Golem
Zap Bats Freeze
Zap
Zap Freeze
P.E.K.K.A
Zap Spear Goblins Bats Goblin Gang Freeze
Zap
Freeze
Goblin Gang
Zap Ice Golem
Zap
P.E.K.K.A
Zap Bats Goblin Gang Freeze
Bats Zap
Zap Freeze

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