My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Lumberjack
Fireball
Wizard Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Freeze Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball The Log Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Giant Snowball
Balloon The Log Lumberjack Mega Knight
Wizard
Balloon Lumberjack Mega Knight
Freeze
Balloon
Balloon
Bats Giant Snowball Freeze Lumberjack Wizard The Log Mega Knight
The Log
Giant Snowball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Giant Snowball Wizard The Log Mega Knight
Mega Knight
Bats Giant Snowball Wizard Balloon The Log Lumberjack

Defense Synergies 1 16

Bats
Giant Snowball Freeze The Log Lumberjack Mega Knight
Giant Snowball
Mega Knight Bats Wizard The Log Lumberjack
Wizard
Giant Snowball Freeze The Log Lumberjack Mega Knight
Freeze
Bats Wizard Lumberjack Mega Knight
Balloon
The Log
Bats Giant Snowball Wizard Lumberjack Mega Knight
Lumberjack
Bats Giant Snowball Wizard Freeze The Log
Mega Knight
Giant Snowball Bats Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Lumberjack Bats The Log Mega Knight
Lumberjack Mega Knight Bats Giant Snowball Freeze
Lumberjack Bats Mega Knight
The Log Lumberjack Mega Knight
Freeze The Log Bats Giant Snowball Lumberjack Mega Knight
Bats Giant Snowball Wizard Freeze
The Log Mega Knight
Lumberjack
Giant Snowball Lumberjack Mega Knight
Bats Giant Snowball Wizard Freeze The Log Lumberjack Mega Knight
Bats Giant Snowball Wizard
Lumberjack Mega Knight Bats Giant Snowball Wizard Freeze The Log
Wizard Mega Knight Bats Giant Snowball Freeze The Log Lumberjack
Lumberjack Mega Knight
Giant Snowball Freeze The Log Lumberjack Mega Knight
Wizard Mega Knight Bats Lumberjack
Mega Knight Bats Giant Snowball Wizard The Log Lumberjack
Giant Snowball Wizard Freeze The Log Bats Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Bats Giant Snowball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball
Giant Snowball Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats The Log
Lumberjack Mega Knight Bats The Log
Lumberjack Mega Knight
Wizard Bats Giant Snowball Freeze
Bats Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Bats Giant Snowball The Log
Mega Knight Bats Lumberjack
Mega Knight Giant Snowball The Log
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Bats Freeze The Log Lumberjack
Bats Mega Knight Giant Snowball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Giant Snowball The Log
The Log
Freeze The Log
Wizard Giant Snowball The Log Mega Knight
Wizard Bats Giant Snowball Freeze
Wizard The Log
The Log Giant Snowball Wizard Freeze
The Log Giant Snowball Wizard
Bats Giant Snowball Lumberjack
Wizard The Log
Giant Snowball Wizard
Giant Snowball The Log
Freeze
Giant Snowball The Log
Giant Snowball Wizard The Log
Wizard The Log Mega Knight
Giant Snowball Freeze
Bats
Giant Snowball Wizard The Log Mega Knight
Giant Snowball Wizard The Log Mega Knight
The Log Mega Knight
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball Freeze The Log Wizard Mega Knight
The Log Giant Snowball Wizard
Giant Snowball Wizard The Log Mega Knight
The Log
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard Freeze
Giant Snowball
Giant Snowball Wizard The Log Mega Knight
Giant Snowball Freeze
Mega Knight
Giant Snowball Wizard The Log
Bats Freeze
Giant Snowball Wizard
Freeze
The Log
Wizard Lumberjack Mega Knight
The Log Giant Snowball Wizard
Giant Snowball
Mega Knight
Bats Giant Snowball Freeze The Log
Bats Giant Snowball
Giant Snowball Freeze The Log Mega Knight

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