My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Musketeer Bandit Fisherman Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Bandit Fisherman Ram Rider
Giant Snowball
Bats Royal Recruits Musketeer Fisherman Ram Rider
Zap
Bats Bandit Fisherman Ram Rider
Barbarian Barrel
Royal Recruits Musketeer Bandit Magic Archer
The Log
Royal Recruits Musketeer Bandit Fisherman Ram Rider
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Musketeer Bandit Fisherman Magic Archer Ram Rider
Fireball
Musketeer Bandit Fisherman Magic Archer Ram Rider
Poison
Bats Royal Recruits Musketeer Fisherman Magic Archer
Lightning
Musketeer Bandit Fisherman Magic Archer Ram Rider
Rocket
Musketeer Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Bandit Fisherman Musketeer Magic Archer Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Bandit Fisherman

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Bandit Fisherman Ram Rider
Giant Snowball
Ram Rider Musketeer Bandit Magic Archer
Royal Recruits
Bats Musketeer Bandit Magic Archer Ram Rider
Musketeer
Giant Snowball Royal Recruits Bandit Fisherman Ram Rider
Bandit
Bats Giant Snowball Royal Recruits Musketeer Magic Archer Ram Rider
Fisherman
Bats Musketeer Ram Rider
Magic Archer
Ram Rider Giant Snowball Royal Recruits Bandit
Ram Rider
Giant Snowball Magic Archer Bats Royal Recruits Musketeer Bandit Fisherman

Defense Synergies 1 19

Bats
Giant Snowball Royal Recruits Musketeer Bandit Fisherman
Giant Snowball
Ram Rider Bats Royal Recruits Musketeer Bandit Fisherman Magic Archer
Royal Recruits
Bats Giant Snowball
Musketeer
Bats Giant Snowball Bandit Fisherman Ram Rider
Bandit
Bats Giant Snowball Musketeer Fisherman Magic Archer Ram Rider
Fisherman
Bats Giant Snowball Musketeer Bandit Magic Archer Ram Rider
Magic Archer
Giant Snowball Bandit Fisherman Ram Rider
Ram Rider
Giant Snowball Musketeer Bandit Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Magic Archer Ram Rider
Bats Royal Recruits Musketeer Bandit Fisherman Ram Rider
Fisherman Ram Rider Bats Giant Snowball Royal Recruits Musketeer Bandit
Royal Recruits Bats Musketeer Bandit Fisherman Ram Rider
Royal Recruits
Bats Giant Snowball Musketeer Bandit Magic Archer
Bats Giant Snowball Musketeer Ram Rider Magic Archer
Royal Recruits Musketeer Bandit Magic Archer Ram Rider
Royal Recruits Musketeer Fisherman
Giant Snowball Royal Recruits Musketeer Bandit Fisherman
Bats Giant Snowball Royal Recruits Musketeer Bandit Fisherman Magic Archer Ram Rider
Musketeer Bats Giant Snowball Magic Archer Ram Rider
Royal Recruits Bats Giant Snowball Musketeer Bandit Ram Rider
Bats Giant Snowball Royal Recruits Magic Archer
Royal Recruits Bandit Ram Rider
Giant Snowball Royal Recruits Bandit Fisherman Ram Rider
Bats Royal Recruits Musketeer Fisherman
Bats Giant Snowball Royal Recruits Musketeer Bandit Fisherman Magic Archer Ram Rider
Giant Snowball Bats Royal Recruits Musketeer Bandit Fisherman Magic Archer Ram Rider
Royal Recruits Musketeer Fisherman Ram Rider
Royal Recruits Bats Giant Snowball Musketeer Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball Bandit Fisherman
Bandit Giant Snowball Musketeer Fisherman Magic Archer
Royal Recruits Bandit Bats Musketeer Fisherman Ram Rider
Royal Recruits Bats Musketeer Bandit Fisherman Ram Rider
Royal Recruits Musketeer Bandit Fisherman Ram Rider
Bats Giant Snowball Musketeer Magic Archer Ram Rider
Royal Recruits Bats Musketeer Bandit Ram Rider
Royal Recruits Fisherman
Royal Recruits Bats Giant Snowball Bandit Magic Archer
Royal Recruits Musketeer
Bats Royal Recruits Musketeer
Royal Recruits Giant Snowball
Royal Recruits Bandit Ram Rider
Royal Recruits Musketeer Magic Archer
Royal Recruits Bats Musketeer Fisherman Magic Archer
Bats Giant Snowball Royal Recruits Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Musketeer Bandit
Giant Snowball Musketeer Bandit Fisherman Magic Archer Ram Rider
Bandit Magic Archer
Royal Recruits Musketeer
Giant Snowball Magic Archer
Bats Giant Snowball Musketeer Magic Archer Ram Rider
Musketeer Magic Archer
Giant Snowball Magic Archer Ram Rider
Giant Snowball Bandit Fisherman Ram Rider
Bats Giant Snowball Musketeer Fisherman
Royal Recruits Musketeer Bandit Fisherman Magic Archer Ram Rider
Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Bandit Fisherman Magic Archer
Musketeer Bandit Fisherman Magic Archer
Giant Snowball Musketeer Fisherman Magic Archer
Giant Snowball Musketeer Bandit Magic Archer
Magic Archer Royal Recruits Musketeer Bandit
Giant Snowball
Bats Fisherman
Giant Snowball Musketeer Bandit Fisherman Magic Archer
Giant Snowball Magic Archer
Musketeer Magic Archer
Giant Snowball
Musketeer Fisherman
Giant Snowball Royal Recruits Musketeer
Giant Snowball Magic Archer
Fisherman
Giant Snowball Musketeer Bandit Fisherman Magic Archer Ram Rider
Giant Snowball Musketeer Bandit Fisherman Magic Archer Ram Rider
Musketeer Bandit Fisherman Magic Archer
Bats Giant Snowball Musketeer Magic Archer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bats Royal Recruits Musketeer Bandit Magic Archer
Giant Snowball Musketeer Magic Archer Ram Rider
Musketeer Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball
Royal Recruits Musketeer
Bats Giant Snowball Royal Recruits Musketeer Magic Archer
Bats Giant Snowball Musketeer Magic Archer
Giant Snowball Royal Recruits Musketeer Bandit Magic Archer

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