My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Sparky
The Log
Royal Giant Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Electro Wizard Sparky
Fireball
Wizard Skeleton Army Electro Wizard Sparky
Poison
Bats Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Skeleton Army Electro Wizard Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Sparky
Giant Snowball
Royal Giant The Log Electro Wizard Sparky
Royal Giant
Bats Giant Snowball Wizard The Log Electro Wizard Sparky
Wizard
Royal Giant Sparky
Skeleton Army
Sparky
The Log
Giant Snowball Royal Giant Sparky
Electro Wizard
Giant Snowball Royal Giant Sparky
Sparky
Bats Giant Snowball Royal Giant Wizard Skeleton Army The Log Electro Wizard

Defense Synergies 0 16

Bats
Giant Snowball The Log Electro Wizard Sparky
Giant Snowball
Bats Wizard The Log Electro Wizard Sparky
Royal Giant
Wizard
Giant Snowball Skeleton Army The Log Electro Wizard
Skeleton Army
Wizard The Log Electro Wizard Sparky
The Log
Bats Giant Snowball Wizard Skeleton Army Electro Wizard Sparky
Electro Wizard
Bats Giant Snowball Wizard Skeleton Army The Log
Sparky
Bats Giant Snowball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Sparky
Skeleton Army Sparky Bats The Log Electro Wizard
Skeleton Army Sparky Bats Giant Snowball Electro Wizard
Skeleton Army Sparky Bats Electro Wizard
Skeleton Army The Log Sparky
Skeleton Army The Log Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard Wizard
The Log Electro Wizard Sparky
Sparky Skeleton Army
Skeleton Army Giant Snowball Electro Wizard Sparky
Bats Skeleton Army Electro Wizard Giant Snowball Wizard The Log
Bats Giant Snowball Wizard Electro Wizard
Skeleton Army Sparky Bats Giant Snowball Wizard The Log Electro Wizard
Wizard Skeleton Army Sparky Bats Giant Snowball The Log Electro Wizard
Skeleton Army Sparky Electro Wizard
Skeleton Army Giant Snowball The Log Electro Wizard Sparky
Wizard Sparky Bats Skeleton Army Electro Wizard
Bats Giant Snowball Wizard Skeleton Army The Log Electro Wizard
Giant Snowball Wizard The Log Bats Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Bats Giant Snowball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Electro Wizard Sparky
Electro Wizard Giant Snowball Wizard The Log
Skeleton Army Bats The Log Electro Wizard Sparky
Skeleton Army Bats The Log Electro Wizard Sparky
Skeleton Army Sparky
Wizard Bats Giant Snowball Electro Wizard
Skeleton Army Sparky Bats Electro Wizard
Skeleton Army Sparky
Electro Wizard Bats Giant Snowball Skeleton Army The Log Sparky
Skeleton Army Sparky
Bats Sparky
Skeleton Army Giant Snowball The Log Electro Wizard
Skeleton Army Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats The Log
Bats Giant Snowball Wizard The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Giant Snowball The Log Electro Wizard
The Log Sparky
The Log Sparky
Wizard Giant Snowball The Log Sparky
Wizard Bats Giant Snowball
Wizard The Log Sparky
The Log Giant Snowball Wizard
The Log Giant Snowball Wizard
Bats Giant Snowball Electro Wizard Sparky
Wizard The Log Electro Wizard Sparky
Giant Snowball Wizard
Giant Snowball The Log Sparky
Giant Snowball The Log Sparky
Giant Snowball Wizard The Log Sparky
Wizard The Log Sparky
Giant Snowball Sparky
Bats Sparky
Giant Snowball Wizard The Log Electro Wizard Sparky
Giant Snowball Wizard The Log
The Log Sparky
Giant Snowball Wizard
The Log Sparky
Giant Snowball The Log
Giant Snowball The Log Wizard Sparky
The Log Giant Snowball Wizard Electro Wizard Sparky
Giant Snowball Wizard The Log Sparky
The Log Sparky
Bats Giant Snowball Wizard Electro Wizard Sparky
Electro Wizard Bats Giant Snowball Wizard
Giant Snowball Sparky
Giant Snowball Wizard The Log Sparky
Giant Snowball Electro Wizard Sparky
Sparky
Giant Snowball Wizard The Log Sparky
Electro Wizard Bats Skeleton Army
Giant Snowball Wizard Electro Wizard
The Log
Wizard Electro Wizard Sparky
The Log Giant Snowball Wizard
Giant Snowball Sparky
Sparky
Bats Giant Snowball The Log Electro Wizard Sparky
Bats Giant Snowball Electro Wizard
Giant Snowball The Log Electro Wizard Sparky

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