My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Baby Dragon Witch
Fireball
Baby Dragon Witch
Poison
Bats Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Barbarian Barrel Rage The Log Baby Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Giant Snowball Barbarian Barrel Rage

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Barbarian Barrel Rage Baby Dragon
Giant Snowball
Royal Giant Barbarian Barrel Baby Dragon Witch The Log
Royal Giant
Bats Barbarian Barrel Giant Snowball Baby Dragon Witch The Log
Barbarian Barrel
Royal Giant Bats Giant Snowball Baby Dragon
Rage
Witch Bats
Baby Dragon
Bats Giant Snowball Royal Giant Barbarian Barrel Witch
Witch
Rage Giant Snowball Royal Giant Baby Dragon
The Log
Giant Snowball Royal Giant

Defense Synergies 0 13

Bats
Giant Snowball Barbarian Barrel Baby Dragon The Log
Giant Snowball
Bats Barbarian Barrel Baby Dragon Witch The Log
Royal Giant
Barbarian Barrel
Bats Giant Snowball Baby Dragon Witch
Rage
Baby Dragon
Bats Giant Snowball Barbarian Barrel Witch The Log
Witch
Giant Snowball Barbarian Barrel Baby Dragon The Log
The Log
Bats Giant Snowball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon The Log
Bats Witch The Log
Witch Bats Giant Snowball
Witch Bats
Barbarian Barrel The Log
Barbarian Barrel The Log Bats Giant Snowball Baby Dragon
Bats Giant Snowball Baby Dragon Witch
Barbarian Barrel Baby Dragon The Log
Witch
Giant Snowball Barbarian Barrel
Bats Witch Giant Snowball Barbarian Barrel Baby Dragon The Log
Bats Giant Snowball Baby Dragon Witch
Bats Giant Snowball Witch The Log
Bats Giant Snowball Barbarian Barrel Baby Dragon Witch The Log
Giant Snowball The Log
Bats Witch
Bats Giant Snowball Barbarian Barrel Baby Dragon Witch The Log
Giant Snowball Barbarian Barrel Baby Dragon Witch The Log Bats
Bats Giant Snowball Barbarian Barrel Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Barbarian Barrel Witch
Giant Snowball Barbarian Barrel Baby Dragon The Log
Bats Witch The Log
Bats Barbarian Barrel The Log
Witch
Bats Giant Snowball Baby Dragon Witch
Bats Witch
Bats Giant Snowball Barbarian Barrel Baby Dragon Witch The Log
Witch
Bats Witch
Giant Snowball The Log
Witch
Baby Dragon Witch
Witch Bats Barbarian Barrel Baby Dragon The Log
Bats Giant Snowball Barbarian Barrel Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon The Log
Giant Snowball Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon The Log
Barbarian Barrel The Log
Giant Snowball Barbarian Barrel Baby Dragon The Log
Bats Giant Snowball Baby Dragon Witch
Baby Dragon Witch The Log
The Log Giant Snowball Barbarian Barrel Baby Dragon
The Log Giant Snowball
Bats Giant Snowball
Barbarian Barrel The Log
Giant Snowball Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon The Log
Giant Snowball Barbarian Barrel Baby Dragon Witch The Log
Barbarian Barrel Baby Dragon The Log
Giant Snowball Barbarian Barrel
Bats
Giant Snowball Barbarian Barrel Baby Dragon The Log
Giant Snowball Barbarian Barrel Baby Dragon Witch The Log
Baby Dragon The Log
Giant Snowball
The Log
Giant Snowball Barbarian Barrel Baby Dragon The Log
Giant Snowball The Log Barbarian Barrel Baby Dragon Witch
Witch
The Log Giant Snowball Barbarian Barrel Baby Dragon Witch
Giant Snowball Baby Dragon Witch The Log
Barbarian Barrel Baby Dragon The Log
Bats Giant Snowball Baby Dragon Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Bats Barbarian Barrel Witch
Giant Snowball Baby Dragon Witch
The Log Barbarian Barrel
Baby Dragon
The Log Giant Snowball Baby Dragon
Giant Snowball
Bats Giant Snowball Baby Dragon Witch The Log
Bats Giant Snowball Witch
Giant Snowball Barbarian Barrel Baby Dragon Witch The Log

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