My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Fisherman
Giant Snowball
Bats Musketeer Fisherman Lumberjack
Zap
Bats Inferno Tower Fisherman
Barbarian Barrel
Musketeer Inferno Tower Magic Archer Lumberjack
The Log
Musketeer Fisherman Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Musketeer Fisherman Magic Archer Lumberjack
Fireball
Musketeer Inferno Tower Fisherman Magic Archer Lumberjack
Poison
Bats Musketeer Inferno Tower Fisherman Magic Archer
Lightning
Musketeer Inferno Tower Fisherman Magic Archer Lumberjack
Rocket
Musketeer Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Fisherman Musketeer Magic Archer Lumberjack Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Fisherman Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Fisherman Lumberjack
Giant Snowball
Musketeer Giant Magic Archer Lumberjack
Musketeer
Giant Giant Snowball Fisherman Lumberjack
Giant
Bats Musketeer Giant Snowball Fisherman Magic Archer Lumberjack
Inferno Tower
Fisherman
Bats Musketeer Giant
Magic Archer
Giant Snowball Giant Lumberjack
Lumberjack
Bats Giant Snowball Musketeer Giant Magic Archer

Defense Synergies 1 16

Bats
Giant Snowball Musketeer Inferno Tower Fisherman Lumberjack
Giant Snowball
Bats Musketeer Inferno Tower Fisherman Magic Archer Lumberjack
Musketeer
Lumberjack Bats Giant Snowball Inferno Tower Fisherman
Giant
Inferno Tower
Bats Giant Snowball Musketeer Fisherman Lumberjack
Fisherman
Bats Giant Snowball Musketeer Inferno Tower Magic Archer
Magic Archer
Giant Snowball Fisherman Lumberjack
Lumberjack
Musketeer Bats Giant Snowball Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Magic Archer
Inferno Tower Lumberjack Bats Musketeer Fisherman
Inferno Tower Fisherman Lumberjack Bats Giant Snowball Musketeer
Inferno Tower Lumberjack Bats Musketeer Fisherman
Lumberjack
Bats Giant Snowball Musketeer Magic Archer Lumberjack
Bats Giant Snowball Musketeer Inferno Tower Magic Archer
Musketeer Inferno Tower Magic Archer
Inferno Tower Musketeer Fisherman Lumberjack
Giant Snowball Musketeer Inferno Tower Fisherman Lumberjack
Bats Giant Snowball Musketeer Fisherman Magic Archer Lumberjack
Musketeer Inferno Tower Bats Giant Snowball Magic Archer
Inferno Tower Lumberjack Bats Giant Snowball Musketeer
Bats Giant Snowball Magic Archer Lumberjack
Inferno Tower Lumberjack
Inferno Tower Giant Snowball Fisherman Lumberjack
Bats Musketeer Inferno Tower Fisherman Lumberjack
Bats Giant Snowball Musketeer Fisherman Magic Archer Lumberjack
Giant Snowball Bats Musketeer Fisherman Magic Archer Lumberjack
Musketeer Inferno Tower Fisherman Lumberjack
Bats Giant Snowball Musketeer Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Inferno Tower Fisherman
Giant Snowball Musketeer Fisherman Magic Archer Lumberjack
Lumberjack Bats Musketeer Inferno Tower Fisherman
Lumberjack Bats Musketeer Inferno Tower Fisherman
Inferno Tower Musketeer Fisherman Lumberjack
Bats Giant Snowball Musketeer Magic Archer
Bats Musketeer Inferno Tower Lumberjack
Inferno Tower Fisherman Lumberjack
Bats Giant Snowball Inferno Tower Magic Archer
Inferno Tower Musketeer
Bats Musketeer Inferno Tower Lumberjack
Giant Snowball
Inferno Tower Lumberjack
Musketeer Magic Archer
Inferno Tower Bats Musketeer Fisherman Magic Archer Lumberjack
Bats Giant Snowball Musketeer Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Giant Snowball Musketeer Fisherman Magic Archer
Magic Archer
Musketeer
Giant Snowball Magic Archer
Bats Giant Snowball Musketeer Magic Archer
Musketeer Magic Archer
Giant Snowball Magic Archer
Giant Snowball Fisherman
Bats Giant Snowball Musketeer Fisherman Lumberjack
Musketeer Fisherman Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Fisherman Magic Archer
Musketeer Fisherman Magic Archer
Giant Snowball Musketeer Fisherman Magic Archer
Giant Snowball Musketeer Magic Archer
Magic Archer Musketeer
Giant Snowball
Bats Fisherman
Giant Snowball Musketeer Fisherman Magic Archer
Giant Snowball Magic Archer
Musketeer Magic Archer
Giant Snowball
Musketeer Fisherman
Giant Snowball Musketeer
Giant Snowball Magic Archer
Fisherman
Giant Snowball Musketeer Fisherman Magic Archer
Giant Snowball Musketeer Fisherman Magic Archer
Musketeer Fisherman Magic Archer
Bats Giant Snowball Musketeer Magic Archer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bats Musketeer Magic Archer
Giant Snowball Musketeer Magic Archer
Musketeer Magic Archer Lumberjack
Giant Snowball Musketeer Magic Archer
Giant Snowball
Musketeer
Bats Giant Snowball Musketeer Magic Archer
Bats Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: