My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Bats Goblin Gang Battle Ram Goblin Barrel
Zap
Bats Goblin Gang Battle Ram Goblin Barrel
Barbarian Barrel
Goblin Gang Tesla Battle Ram Wizard Goblin Barrel
The Log
Goblin Gang Battle Ram Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Battle Ram Wizard Goblin Barrel
Fireball
Goblin Gang Tesla Battle Ram Wizard Goblin Barrel
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Goblin Barrel Tesla Battle Ram Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Battle Ram
Tesla
Battle Ram
Giant Snowball Bats Goblin Gang Goblin Barrel
Wizard
Mega Knight
Goblin Barrel
Goblin Gang Bats Giant Snowball Battle Ram Mega Knight
Mega Knight
Bats Giant Snowball Wizard Goblin Barrel

Defense Synergies 3 7

Bats
Giant Snowball Tesla Mega Knight
Giant Snowball
Goblin Gang Mega Knight Bats Tesla Wizard
Goblin Gang
Giant Snowball Tesla
Tesla
Goblin Gang Bats Giant Snowball Wizard
Battle Ram
Wizard
Giant Snowball Tesla Mega Knight
Goblin Barrel
Mega Knight
Giant Snowball Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Bats Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bats Giant Snowball
Tesla Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Giant Snowball Tesla Mega Knight
Bats Giant Snowball Tesla Goblin Gang Wizard
Tesla Mega Knight
Tesla Goblin Gang
Goblin Gang Giant Snowball Tesla Mega Knight
Bats Goblin Gang Giant Snowball Tesla Wizard Mega Knight
Tesla Bats Giant Snowball Goblin Gang Wizard
Tesla Mega Knight Bats Giant Snowball Goblin Gang Wizard
Wizard Mega Knight Bats Giant Snowball Goblin Gang Tesla
Goblin Gang Tesla Mega Knight
Giant Snowball Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Bats Goblin Gang
Tesla Mega Knight Bats Giant Snowball Goblin Gang Wizard
Giant Snowball Wizard Bats Tesla Mega Knight
Tesla
Goblin Gang Wizard Mega Knight Bats Giant Snowball Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball Tesla
Giant Snowball Goblin Gang Tesla Wizard Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats Tesla
Goblin Gang Tesla Mega Knight
Wizard Bats Giant Snowball Goblin Gang Tesla
Goblin Gang Bats Tesla
Mega Knight Tesla
Mega Knight Bats Giant Snowball
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Giant Snowball
Mega Knight Goblin Gang Tesla Wizard
Wizard Tesla Mega Knight
Goblin Gang Tesla Bats
Bats Mega Knight Giant Snowball Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball Mega Knight
Wizard Bats Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball Goblin Gang
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard
Wizard Mega Knight
Giant Snowball
Bats
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard Mega Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball Wizard Mega Knight
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Wizard
Bats Goblin Gang
Giant Snowball Wizard
Goblin Gang Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball
Mega Knight
Bats Giant Snowball Goblin Gang
Bats Giant Snowball
Giant Snowball Mega Knight

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