My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Lava Hound
Giant Snowball
Bats Goblin Gang Mega Minion Witch Balloon Lava Hound
Zap
Bats Goblin Gang Witch Balloon Lava Hound
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch Lava Hound
Royal Delivery
Bats Goblin Gang Mega Minion Witch Balloon Lava Hound
Fireball
Goblin Gang Mega Minion Witch Balloon Lava Hound
Poison
Bats Goblin Gang Mega Minion Witch Balloon Lava Hound
Lightning
Mega Minion Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Mega Minion Fireball Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Mega Minion

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Mega Minion
Giant Snowball
Balloon Mega Minion Fireball Witch Lava Hound
Goblin Gang
Balloon Lava Hound
Mega Minion
Lava Hound Bats Giant Snowball Fireball Balloon
Fireball
Lava Hound Giant Snowball Mega Minion
Witch
Giant Snowball Lava Hound
Balloon
Bats Giant Snowball Lava Hound Goblin Gang Mega Minion
Lava Hound
Bats Mega Minion Fireball Balloon Giant Snowball Goblin Gang Witch

Defense Synergies 1 4

Bats
Giant Snowball
Giant Snowball
Goblin Gang Bats Mega Minion Witch
Goblin Gang
Giant Snowball
Mega Minion
Giant Snowball Witch
Fireball
Witch
Giant Snowball Mega Minion
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Bats Goblin Gang Mega Minion Witch
Goblin Gang Witch Bats Giant Snowball Mega Minion
Witch Bats Goblin Gang Mega Minion
Fireball
Goblin Gang Fireball Bats Giant Snowball Mega Minion
Bats Giant Snowball Mega Minion Goblin Gang Fireball Witch
Fireball
Witch Goblin Gang
Goblin Gang Giant Snowball
Bats Goblin Gang Witch Giant Snowball Mega Minion Fireball
Mega Minion Bats Giant Snowball Goblin Gang Fireball Witch
Bats Giant Snowball Goblin Gang Fireball Witch
Fireball Bats Giant Snowball Goblin Gang Mega Minion Witch
Goblin Gang
Giant Snowball Goblin Gang Fireball
Bats Goblin Gang Fireball Witch
Fireball Bats Giant Snowball Goblin Gang Mega Minion Witch
Giant Snowball Witch Bats Mega Minion Fireball
Goblin Gang Bats Giant Snowball Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Fireball Witch
Fireball Giant Snowball Goblin Gang Mega Minion
Goblin Gang Bats Witch
Goblin Gang Bats Fireball
Goblin Gang Witch
Fireball Bats Giant Snowball Goblin Gang Witch
Goblin Gang Bats Mega Minion Fireball Witch
Bats Giant Snowball Mega Minion Fireball Witch
Witch Goblin Gang Mega Minion
Bats Mega Minion Witch
Giant Snowball Fireball
Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Bats Mega Minion Fireball
Bats Giant Snowball Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball
Fireball
Fireball
Fireball Giant Snowball
Fireball Bats Giant Snowball Mega Minion Witch
Witch
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Goblin Gang Fireball
Fireball
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Witch
Fireball
Giant Snowball Fireball
Bats
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball Witch
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Witch
Mega Minion Witch
Fireball Giant Snowball Witch
Fireball Giant Snowball Witch
Fireball
Bats Giant Snowball Fireball Witch
Bats Giant Snowball Mega Minion Fireball Witch
Giant Snowball Mega Minion Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Goblin Gang Fireball Witch
Fireball Giant Snowball Mega Minion Witch
Fireball
Fireball Goblin Gang Mega Minion
Giant Snowball Fireball
Giant Snowball Fireball
Mega Minion
Bats Giant Snowball Goblin Gang Fireball Witch
Bats Giant Snowball Fireball Witch
Giant Snowball Fireball Witch

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