My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel Guards Prince
Giant Snowball
Bats Goblin Barrel Guards Lumberjack
Zap
Bats Goblin Barrel Guards Prince
Barbarian Barrel
Wizard Goblin Barrel Guards Lumberjack
The Log
Goblin Barrel Guards Prince Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards
Royal Delivery
Bats Wizard Goblin Barrel Guards Prince Lumberjack
Fireball
Wizard Goblin Barrel Lumberjack
Poison
Bats Wizard Guards
Lightning
Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Barrel Guards Lumberjack Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Barrel Guards

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Goblin Barrel Prince Lumberjack
Giant Snowball
Giant Goblin Barrel Prince Lumberjack
Giant
Bats Goblin Barrel Prince Giant Snowball Wizard Guards Lumberjack
Wizard
Giant Prince Lumberjack
Goblin Barrel
Giant Prince Bats Giant Snowball Guards Lumberjack
Guards
Giant Goblin Barrel Lumberjack
Prince
Giant Goblin Barrel Bats Giant Snowball Wizard Lumberjack
Lumberjack
Bats Giant Snowball Giant Wizard Goblin Barrel Guards Prince

Defense Synergies 0 12

Bats
Giant Snowball Prince Lumberjack
Giant Snowball
Bats Wizard Guards Prince Lumberjack
Giant
Wizard
Giant Snowball Guards Prince Lumberjack
Goblin Barrel
Guards
Giant Snowball Wizard Prince Lumberjack
Prince
Bats Giant Snowball Wizard Guards
Lumberjack
Bats Giant Snowball Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Bats Prince
Prince Lumberjack Bats Giant Snowball
Prince Lumberjack Bats Guards
Prince Lumberjack
Bats Giant Snowball Guards Lumberjack
Bats Giant Snowball Wizard
Prince Lumberjack
Guards Giant Snowball Prince Lumberjack
Bats Guards Giant Snowball Wizard Lumberjack
Bats Giant Snowball Wizard
Prince Lumberjack Bats Giant Snowball Wizard Guards
Wizard Bats Giant Snowball Guards Prince Lumberjack
Prince Lumberjack
Giant Snowball Prince Lumberjack
Wizard Bats Prince Lumberjack
Bats Giant Snowball Wizard Guards Prince Lumberjack
Giant Snowball Wizard Bats Guards Lumberjack
Prince Lumberjack
Wizard Bats Giant Snowball Guards Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Prince
Giant Snowball Wizard Prince Lumberjack
Guards Lumberjack Bats Prince
Guards Prince Lumberjack Bats
Guards Prince Lumberjack
Wizard Bats Giant Snowball
Guards Prince Bats Lumberjack
Prince Lumberjack
Bats Giant Snowball Prince
Guards
Bats Guards Prince Lumberjack
Giant Snowball Guards Prince
Prince Wizard Guards Lumberjack
Wizard
Guards Bats Prince Lumberjack
Bats Giant Snowball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball
Guards Prince
Wizard Giant Snowball
Wizard Bats Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball Guards Prince Lumberjack
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Giant Snowball Prince
Giant Snowball Wizard
Wizard
Giant Snowball
Bats
Giant Snowball Wizard Prince
Giant Snowball Wizard
Prince
Giant Snowball Wizard
Prince
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Prince
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Wizard
Bats Guards Prince
Giant Snowball Wizard
Wizard Prince Lumberjack
Giant Snowball Wizard
Giant Snowball
Prince
Bats Giant Snowball Guards
Bats Giant Snowball
Giant Snowball Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: