My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Zappies Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Zappies Baby Dragon Lumberjack
Zap
Bats Flying Machine Zappies
Barbarian Barrel
Zappies Lumberjack
The Log
Zappies Lumberjack
Earthquake
Zappies
Arrows
Bats Flying Machine Zappies
Royal Delivery
Bats Flying Machine Zappies Baby Dragon Lumberjack
Fireball
Flying Machine Zappies Baby Dragon Lumberjack
Poison
Bats Flying Machine Zappies
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Flying Machine Zappies Baby Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Rage Flying Machine

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Rage Baby Dragon Golem Lumberjack
Giant Snowball
Flying Machine Baby Dragon Golem Lumberjack
Flying Machine
Bats Giant Snowball Zappies Baby Dragon Golem Lumberjack
Zappies
Flying Machine Rage Baby Dragon Golem Lumberjack
Rage
Bats Zappies
Baby Dragon
Golem Bats Giant Snowball Flying Machine Zappies Lumberjack
Golem
Baby Dragon Bats Giant Snowball Flying Machine Zappies Lumberjack
Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon Golem

Defense Synergies 0 13

Bats
Giant Snowball Zappies Baby Dragon Lumberjack
Giant Snowball
Bats Flying Machine Zappies Baby Dragon Lumberjack
Flying Machine
Giant Snowball Zappies Baby Dragon Lumberjack
Zappies
Bats Giant Snowball Flying Machine Lumberjack
Rage
Baby Dragon
Bats Giant Snowball Flying Machine Lumberjack
Golem
Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Baby Dragon
Lumberjack Bats Flying Machine Zappies
Lumberjack Bats Giant Snowball Zappies
Lumberjack Bats Zappies
Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon
Flying Machine Baby Dragon
Zappies Lumberjack
Giant Snowball Zappies Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon
Lumberjack Bats Giant Snowball Flying Machine Zappies
Bats Giant Snowball Zappies Baby Dragon Lumberjack
Zappies Lumberjack
Giant Snowball Zappies Lumberjack
Bats Zappies Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon Lumberjack
Giant Snowball Baby Dragon Bats Flying Machine Zappies Lumberjack
Zappies Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Zappies
Giant Snowball Flying Machine Baby Dragon Lumberjack
Zappies Lumberjack Bats
Lumberjack Bats Zappies
Zappies Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon
Bats Flying Machine Zappies Lumberjack
Zappies Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon
Zappies
Bats Flying Machine Zappies Lumberjack
Giant Snowball
Zappies Lumberjack
Flying Machine Zappies Baby Dragon
Zappies Bats Flying Machine Baby Dragon Lumberjack
Bats Giant Snowball Flying Machine Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Giant Snowball Baby Dragon
Bats Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine
Bats Giant Snowball Lumberjack
Flying Machine
Giant Snowball Flying Machine Baby Dragon
Flying Machine Giant Snowball Baby Dragon
Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Giant Snowball
Bats
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Baby Dragon
Bats Giant Snowball Flying Machine Baby Dragon
Bats Giant Snowball Flying Machine Zappies
Giant Snowball
Giant Snowball
Giant Snowball Zappies
Giant Snowball
Bats Flying Machine Zappies
Giant Snowball Flying Machine Zappies Baby Dragon
Flying Machine Baby Dragon Lumberjack
Giant Snowball Flying Machine Baby Dragon
Giant Snowball
Flying Machine
Bats Giant Snowball Flying Machine Zappies Baby Dragon
Bats Giant Snowball Flying Machine Zappies
Giant Snowball Flying Machine Baby Dragon

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