My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Lava Hound
Giant Snowball
Bats Flying Machine Clone Baby Dragon Lumberjack Lava Hound
Zap
Bats Flying Machine Clone Lava Hound
Barbarian Barrel
Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Bats Flying Machine Clone Lava Hound
Royal Delivery
Bats Flying Machine Clone Baby Dragon Lumberjack Lava Hound
Fireball
Flying Machine Clone Baby Dragon Lumberjack Lava Hound
Poison
Bats Flying Machine Clone Lava Hound
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Clone Flying Machine Baby Dragon Poison Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Clone Flying Machine

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Baby Dragon Lumberjack
Giant Snowball
Flying Machine Baby Dragon Poison Lumberjack Lava Hound
Flying Machine
Lava Hound Bats Giant Snowball Clone Baby Dragon Lumberjack
Clone
Lava Hound Bats Flying Machine Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Giant Snowball Flying Machine Clone Poison Lumberjack
Poison
Lava Hound Giant Snowball Baby Dragon
Lumberjack
Bats Giant Snowball Flying Machine Clone Baby Dragon Lava Hound
Lava Hound
Bats Flying Machine Clone Baby Dragon Poison Giant Snowball Lumberjack

Defense Synergies 0 10

Bats
Giant Snowball Baby Dragon Lumberjack
Giant Snowball
Bats Flying Machine Baby Dragon Poison Lumberjack
Flying Machine
Giant Snowball Baby Dragon Lumberjack
Clone
Baby Dragon
Bats Giant Snowball Flying Machine Lumberjack
Poison
Giant Snowball
Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Lumberjack Bats Flying Machine
Lumberjack Bats Giant Snowball
Lumberjack Bats
Poison Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Lumberjack
Giant Snowball Lumberjack
Bats Poison Giant Snowball Flying Machine Baby Dragon Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon Poison
Lumberjack Bats Giant Snowball Flying Machine
Bats Giant Snowball Baby Dragon Poison Lumberjack
Lumberjack
Giant Snowball Lumberjack
Bats Poison Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon Lumberjack
Giant Snowball Baby Dragon Poison Bats Flying Machine Lumberjack
Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball
Poison Giant Snowball Flying Machine Baby Dragon Lumberjack
Lumberjack Bats
Lumberjack Bats
Lumberjack
Poison Bats Giant Snowball Flying Machine Baby Dragon
Bats Flying Machine Lumberjack
Lumberjack
Bats Giant Snowball Flying Machine Baby Dragon Poison
Bats Flying Machine Lumberjack
Giant Snowball Poison
Lumberjack
Flying Machine Baby Dragon
Bats Flying Machine Baby Dragon Poison Lumberjack
Bats Poison Giant Snowball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Giant Snowball Baby Dragon
Poison Bats Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Giant Snowball Flying Machine Baby Dragon
Poison Giant Snowball Flying Machine
Bats Giant Snowball Poison Lumberjack
Poison Flying Machine
Poison Giant Snowball Flying Machine Baby Dragon
Flying Machine Poison Giant Snowball Baby Dragon
Flying Machine Baby Dragon Poison
Giant Snowball Flying Machine Baby Dragon Poison
Giant Snowball Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Giant Snowball Poison
Bats
Giant Snowball Flying Machine Baby Dragon Poison
Giant Snowball Flying Machine Baby Dragon Poison
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Flying Machine Baby Dragon Poison
Giant Snowball Poison Baby Dragon
Poison Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon Poison
Poison Baby Dragon
Poison Bats Giant Snowball Flying Machine Baby Dragon
Bats Giant Snowball Flying Machine Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Bats Flying Machine
Poison Giant Snowball Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon Lumberjack
Giant Snowball Flying Machine Baby Dragon Poison
Giant Snowball Poison
Flying Machine
Bats Giant Snowball Flying Machine Baby Dragon Poison
Bats Giant Snowball Flying Machine Poison
Poison Giant Snowball Flying Machine Baby Dragon

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