My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Miner Bandit
Giant Snowball
Bomber Bats Skeleton Barrel Miner
Zap
Bomber Bats Skeleton Barrel Bandit
Barbarian Barrel
Bomber Skeleton Barrel Royal Ghost Bandit
The Log
Bomber Skeleton Barrel Mini P.E.K.K.A Bandit
Earthquake
Bomber
Arrows
Bomber Bats Skeleton Barrel
Royal Delivery
Bomber Bats Skeleton Barrel Mini P.E.K.K.A Miner Royal Ghost Bandit
Fireball
Bomber Skeleton Barrel Bandit
Poison
Bomber Bats Skeleton Barrel
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Giant Snowball Skeleton Barrel Miner Royal Ghost Bandit Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Giant Snowball Skeleton Barrel

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Snowball Skeleton Barrel Mini P.E.K.K.A Miner Bandit
Bats
Skeleton Barrel Miner Bomber Mini P.E.K.K.A Bandit
Giant Snowball
Bomber Skeleton Barrel Miner Royal Ghost Bandit
Skeleton Barrel
Bats Miner Bomber Giant Snowball Mini P.E.K.K.A Royal Ghost Bandit
Mini P.E.K.K.A
Bomber Bats Skeleton Barrel
Miner
Bats Skeleton Barrel Bomber Giant Snowball Royal Ghost Bandit
Royal Ghost
Giant Snowball Skeleton Barrel Miner Bandit
Bandit
Bomber Bats Giant Snowball Skeleton Barrel Miner Royal Ghost

Defense Synergies 0 15

Bomber
Bats Giant Snowball Mini P.E.K.K.A Miner Royal Ghost Bandit
Bats
Bomber Giant Snowball Mini P.E.K.K.A Bandit
Giant Snowball
Bomber Bats Skeleton Barrel Mini P.E.K.K.A Miner Royal Ghost Bandit
Skeleton Barrel
Giant Snowball
Mini P.E.K.K.A
Bomber Bats Giant Snowball Royal Ghost
Miner
Bomber Giant Snowball
Royal Ghost
Bomber Giant Snowball Mini P.E.K.K.A
Bandit
Bomber Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel
Mini P.E.K.K.A Bomber Bats Bandit
Mini P.E.K.K.A Bomber Bats Giant Snowball Bandit
Mini P.E.K.K.A Bomber Bats Bandit
Bomber Mini P.E.K.K.A
Bomber Bats Giant Snowball Royal Ghost Bandit
Bats Giant Snowball
Skeleton Barrel Bandit
Mini P.E.K.K.A
Bomber Giant Snowball Mini P.E.K.K.A Miner Royal Ghost Bandit
Bats Bomber Giant Snowball Royal Ghost Bandit
Bats Giant Snowball
Mini P.E.K.K.A Bomber Bats Giant Snowball Bandit
Bomber Bats Giant Snowball Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Bandit
Giant Snowball Mini P.E.K.K.A Bandit
Bomber Bats Mini P.E.K.K.A
Bomber Bats Giant Snowball Royal Ghost Bandit
Giant Snowball Bomber Bats Royal Ghost Bandit
Mini P.E.K.K.A
Bomber Royal Ghost Bats Giant Snowball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Royal Ghost Bandit
Bandit Bomber Giant Snowball Skeleton Barrel Mini P.E.K.K.A Miner Royal Ghost
Bandit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Bandit
Bats Giant Snowball Skeleton Barrel
Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A
Bats Giant Snowball Mini P.E.K.K.A Bandit
Bats Mini P.E.K.K.A
Giant Snowball
Mini P.E.K.K.A Bandit
Bomber
Bomber Bats Mini P.E.K.K.A
Bats Bomber Giant Snowball Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Ghost Bandit
Giant Snowball Skeleton Barrel Miner Royal Ghost Bandit
Skeleton Barrel Miner Bandit
Skeleton Barrel
Bomber Giant Snowball
Bats Giant Snowball Skeleton Barrel
Bomber
Giant Snowball Skeleton Barrel
Miner Giant Snowball Skeleton Barrel Bandit
Bats Giant Snowball Mini P.E.K.K.A
Miner Skeleton Barrel Bandit
Giant Snowball
Giant Snowball Skeleton Barrel Miner Bandit
Skeleton Barrel Bandit
Giant Snowball Skeleton Barrel
Bomber Giant Snowball Skeleton Barrel Bandit
Skeleton Barrel Bandit
Giant Snowball
Bomber Bats Mini P.E.K.K.A
Bomber Giant Snowball Skeleton Barrel Mini P.E.K.K.A Bandit
Bomber Giant Snowball Skeleton Barrel Miner
Giant Snowball
Giant Snowball Skeleton Barrel
Giant Snowball Bomber
Miner Giant Snowball Skeleton Barrel Royal Ghost Bandit
Giant Snowball Skeleton Barrel Miner Bandit
Miner Skeleton Barrel Bandit
Bats Giant Snowball
Bats Giant Snowball Skeleton Barrel
Giant Snowball Mini P.E.K.K.A
Bomber Giant Snowball Miner Bandit
Giant Snowball
Giant Snowball
Skeleton Barrel Bats Bandit
Giant Snowball
Miner Mini P.E.K.K.A
Bomber Giant Snowball Skeleton Barrel
Giant Snowball
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Skeleton Barrel Miner Royal Ghost Bandit

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