My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon P.E.K.K.A Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Baby Dragon Lumberjack Ram Rider
Zap
Bats Bandit Ram Rider
Barbarian Barrel
Bandit Lumberjack
The Log
Bandit Lumberjack Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon P.E.K.K.A Bandit Lumberjack Ram Rider
Fireball
Baby Dragon Bandit Lumberjack Ram Rider
Poison
Bats
Lightning
Baby Dragon Bandit Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Bandit Baby Dragon Poison Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Bandit Baby Dragon

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon P.E.K.K.A Bandit Lumberjack Ram Rider
Giant Snowball
P.E.K.K.A Ram Rider Baby Dragon Poison Bandit Lumberjack
Baby Dragon
Bats Giant Snowball Poison P.E.K.K.A Bandit Lumberjack Ram Rider
Poison
P.E.K.K.A Giant Snowball Baby Dragon Ram Rider
P.E.K.K.A
Giant Snowball Poison Bats Baby Dragon Lumberjack Ram Rider
Bandit
Bats Giant Snowball Baby Dragon Lumberjack Ram Rider
Lumberjack
Bats Giant Snowball Baby Dragon P.E.K.K.A Bandit Ram Rider
Ram Rider
Giant Snowball Bats Baby Dragon Poison P.E.K.K.A Bandit Lumberjack

Defense Synergies 1 16

Bats
Giant Snowball Baby Dragon P.E.K.K.A Bandit Lumberjack
Giant Snowball
Ram Rider Bats Baby Dragon Poison P.E.K.K.A Bandit Lumberjack
Baby Dragon
Bats Giant Snowball P.E.K.K.A Bandit Lumberjack
Poison
Giant Snowball
P.E.K.K.A
Bats Giant Snowball Baby Dragon
Bandit
Bats Giant Snowball Baby Dragon Lumberjack Ram Rider
Lumberjack
Bats Giant Snowball Baby Dragon Bandit Ram Rider
Ram Rider
Giant Snowball Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
P.E.K.K.A Lumberjack Bats Bandit Ram Rider
P.E.K.K.A Lumberjack Ram Rider Bats Giant Snowball Bandit
P.E.K.K.A Lumberjack Bats Bandit Ram Rider
Poison P.E.K.K.A Lumberjack
Bats Giant Snowball Baby Dragon Bandit Lumberjack
Bats Giant Snowball Ram Rider Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Lumberjack
Giant Snowball Bandit Lumberjack
Bats Poison Giant Snowball Baby Dragon Bandit Lumberjack Ram Rider
Bats Giant Snowball Baby Dragon Poison Ram Rider
P.E.K.K.A Lumberjack Bats Giant Snowball Bandit Ram Rider
Bats Giant Snowball Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack Ram Rider
Giant Snowball P.E.K.K.A Bandit Lumberjack Ram Rider
Bats Poison P.E.K.K.A Lumberjack
Bats Giant Snowball Baby Dragon Bandit Lumberjack Ram Rider
Giant Snowball Baby Dragon Poison Bats Bandit Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Bats Giant Snowball Baby Dragon Poison P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball P.E.K.K.A Bandit
Poison Bandit Giant Snowball Baby Dragon Lumberjack
P.E.K.K.A Bandit Lumberjack Bats Ram Rider
P.E.K.K.A Lumberjack Bats Bandit Ram Rider
P.E.K.K.A Bandit Lumberjack Ram Rider
Poison Bats Giant Snowball Baby Dragon Ram Rider
P.E.K.K.A Bats Bandit Lumberjack Ram Rider
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Giant Snowball Baby Dragon Poison Bandit
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Giant Snowball Poison
P.E.K.K.A Bandit Lumberjack Ram Rider
Baby Dragon
Bats Baby Dragon Poison P.E.K.K.A Lumberjack
Bats Poison Giant Snowball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Giant Snowball Baby Dragon Bandit Ram Rider
Baby Dragon Poison Bandit
Poison
Poison Giant Snowball Baby Dragon
Poison Bats Giant Snowball Baby Dragon Ram Rider
Baby Dragon Poison
Poison Giant Snowball Baby Dragon Ram Rider
Poison Giant Snowball Bandit Ram Rider
Bats Giant Snowball Poison Lumberjack
Poison Bandit Ram Rider
Poison Giant Snowball Baby Dragon
Poison Giant Snowball Baby Dragon Bandit
Baby Dragon Poison Bandit
Giant Snowball Baby Dragon Poison
Giant Snowball Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Giant Snowball Poison
Bats
Giant Snowball Baby Dragon Poison Bandit
Giant Snowball Baby Dragon Poison
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Baby Dragon Poison
Giant Snowball Poison Baby Dragon
Poison Giant Snowball Baby Dragon Bandit Ram Rider
Giant Snowball Baby Dragon Poison Bandit Ram Rider
Poison Baby Dragon Bandit
Poison Bats Giant Snowball Baby Dragon
Bats Giant Snowball Poison
Giant Snowball
Poison Giant Snowball Bandit
Giant Snowball Poison
P.E.K.K.A
Giant Snowball Poison
Bats Bandit
Poison Giant Snowball Baby Dragon Ram Rider
Poison Baby Dragon Lumberjack
Giant Snowball Baby Dragon Poison
Giant Snowball Poison
P.E.K.K.A
Bats Giant Snowball Baby Dragon Poison
Bats Giant Snowball Poison
Poison Giant Snowball Baby Dragon Bandit

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