My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Balloon
Zap
Bats Balloon
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Baby Dragon Balloon Electro Wizard Magic Archer
Fireball
Baby Dragon Balloon Electro Wizard Magic Archer
Poison
Bats Balloon Electro Wizard Magic Archer
Lightning
Baby Dragon Balloon Electro Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Baby Dragon Electro Wizard Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball The Log Baby Dragon

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Baby Dragon
Giant Snowball
Balloon Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Baby Dragon
Bats Giant Snowball Balloon Electro Wizard Mega Knight
Balloon
Bats Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
The Log
Giant Snowball Balloon Magic Archer Mega Knight
Electro Wizard
Giant Snowball Baby Dragon Balloon Magic Archer Mega Knight
Magic Archer
Giant Snowball Balloon The Log Electro Wizard Mega Knight
Mega Knight
Bats Giant Snowball Baby Dragon Balloon The Log Electro Wizard Magic Archer

Defense Synergies 1 17

Bats
Giant Snowball Baby Dragon The Log Electro Wizard Mega Knight
Giant Snowball
Mega Knight Bats Baby Dragon The Log Electro Wizard Magic Archer
Baby Dragon
Bats Giant Snowball The Log Mega Knight
Balloon
The Log
Bats Giant Snowball Baby Dragon Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bats Giant Snowball The Log Magic Archer Mega Knight
Magic Archer
Giant Snowball The Log Electro Wizard Mega Knight
Mega Knight
Giant Snowball Bats Baby Dragon The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard Magic Archer
Bats The Log Electro Wizard Mega Knight
Mega Knight Bats Giant Snowball Electro Wizard
Bats Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Giant Snowball Baby Dragon Electro Wizard Magic Archer Mega Knight
Bats Giant Snowball Electro Wizard Baby Dragon Magic Archer
Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Giant Snowball Electro Wizard Mega Knight
Bats Electro Wizard Giant Snowball Baby Dragon The Log Magic Archer Mega Knight
Bats Giant Snowball Baby Dragon Electro Wizard Magic Archer
Mega Knight Bats Giant Snowball The Log Electro Wizard
Mega Knight Bats Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer
Electro Wizard Mega Knight
Giant Snowball The Log Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer
Giant Snowball Baby Dragon The Log Bats Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Bats Giant Snowball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Bats The Log Electro Wizard
Mega Knight Bats The Log Electro Wizard
Mega Knight
Bats Giant Snowball Baby Dragon Electro Wizard Magic Archer
Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Giant Snowball Baby Dragon The Log Magic Archer
Mega Knight Bats
Mega Knight Giant Snowball The Log Electro Wizard
Mega Knight
Baby Dragon Magic Archer Mega Knight
Electro Wizard Bats Baby Dragon The Log Magic Archer
Bats Mega Knight Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
The Log
Giant Snowball Baby Dragon The Log Magic Archer Mega Knight
Bats Giant Snowball Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Giant Snowball Baby Dragon Magic Archer
The Log Giant Snowball
Bats Giant Snowball Electro Wizard
The Log Electro Wizard Magic Archer
Giant Snowball Baby Dragon Magic Archer
Giant Snowball Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Giant Snowball Baby Dragon The Log Magic Archer
Giant Snowball Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Giant Snowball
Bats
Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Giant Snowball Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Giant Snowball
The Log
Giant Snowball Baby Dragon The Log
Giant Snowball The Log Baby Dragon Magic Archer Mega Knight
The Log Giant Snowball Baby Dragon Electro Wizard Magic Archer
Giant Snowball Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer
Bats Giant Snowball Baby Dragon Electro Wizard Magic Archer
Electro Wizard Bats Giant Snowball
Giant Snowball
Giant Snowball The Log Magic Archer Mega Knight
Giant Snowball Electro Wizard Magic Archer
Mega Knight
Giant Snowball The Log Magic Archer
Electro Wizard Bats Magic Archer
Giant Snowball Baby Dragon Electro Wizard Magic Archer
The Log
Baby Dragon Electro Wizard Magic Archer Mega Knight
The Log Giant Snowball Baby Dragon Magic Archer
Giant Snowball
Mega Knight
Bats Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer
Bats Giant Snowball Electro Wizard Magic Archer
Giant Snowball Baby Dragon The Log Electro Wizard Magic Archer Mega Knight

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