My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Graveyard
Giant Snowball
Bats Skeleton Army Graveyard
Zap
Bats Firecracker Skeleton Army Graveyard
Barbarian Barrel
Firecracker Skeleton Army Graveyard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Graveyard
Earthquake
Firecracker Skeleton Army Graveyard
Arrows
Bats Firecracker Skeleton Army Graveyard
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Skeleton Army Graveyard
Fireball
Firecracker Skeleton Army
Poison
Bats Firecracker Skeleton Army Graveyard
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Firecracker Skeleton Army Mini P.E.K.K.A Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Mini P.E.K.K.A Graveyard
Giant Snowball
Graveyard Firecracker Giant
Arrows
Giant Graveyard Mini P.E.K.K.A
Firecracker
Bats Giant Snowball Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Bats Arrows Firecracker Graveyard
Giant
Bats Arrows Mini P.E.K.K.A Graveyard Giant Snowball Firecracker
Skeleton Army
Graveyard
Giant Snowball Arrows Giant Bats Mini P.E.K.K.A

Defense Synergies 0 9

Bats
Giant Snowball Firecracker Mini P.E.K.K.A
Giant Snowball
Bats Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker
Bats Giant Snowball Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Bats Giant Snowball Arrows Firecracker Skeleton Army
Giant
Skeleton Army
Firecracker Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeleton Army Bats Firecracker
Mini P.E.K.K.A Skeleton Army Bats Giant Snowball
Mini P.E.K.K.A Skeleton Army Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bats Giant Snowball Firecracker
Bats Giant Snowball Arrows Firecracker
Arrows
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Firecracker Mini P.E.K.K.A
Bats Skeleton Army Giant Snowball Arrows Firecracker
Arrows Bats Giant Snowball Firecracker
Mini P.E.K.K.A Skeleton Army Bats Giant Snowball
Skeleton Army Bats Giant Snowball Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A
Bats Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Bats Giant Snowball Firecracker Skeleton Army
Giant Snowball Arrows Bats Firecracker
Mini P.E.K.K.A
Skeleton Army Bats Giant Snowball Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Snowball
Giant Snowball Arrows Firecracker Mini P.E.K.K.A
Skeleton Army Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Bats Giant Snowball
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Bats Giant Snowball Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Giant Snowball Arrows
Mini P.E.K.K.A Skeleton Army
Firecracker Skeleton Army
Skeleton Army Bats Firecracker Mini P.E.K.K.A
Bats Arrows Giant Snowball Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Giant Snowball
Arrows
Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker Bats Giant Snowball
Arrows Firecracker
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Bats Giant Snowball Mini P.E.K.K.A
Firecracker Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Arrows Firecracker
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Arrows Firecracker
Giant Snowball Arrows
Bats Mini P.E.K.K.A
Giant Snowball Arrows Firecracker Mini P.E.K.K.A
Giant Snowball Arrows Firecracker
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Arrows Firecracker Giant Snowball
Giant Snowball Arrows
Arrows Firecracker
Bats Giant Snowball Arrows Firecracker
Bats Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A
Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker
Bats Skeleton Army
Giant Snowball Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Giant Snowball Firecracker
Giant Snowball Arrows
Firecracker
Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker

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