My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Miner Bandit
Giant Snowball
Bats Archers Goblin Gang Miner
Zap
Bats Archers Goblin Gang Mortar Bandit
Barbarian Barrel
Archers Goblin Gang Mortar Rascals Bandit
The Log
Archers Goblin Gang Rascals Bandit
Earthquake
Archers Goblin Gang Mortar
Arrows
Bats Archers Goblin Gang Rascals
Royal Delivery
Bats Archers Goblin Gang Rascals Miner Bandit
Fireball
Archers Goblin Gang Mortar Rascals Bandit
Poison
Bats Archers Goblin Gang Mortar Rascals
Lightning
Mortar Bandit
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Goblin Gang Miner Bandit Mortar Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Rascals Bandit
Giant Snowball
Archers Mortar Miner Bandit
Archers
Giant Snowball Mortar Miner Bandit
Goblin Gang
Miner Mortar Bandit
Mortar
Miner Bats Giant Snowball Archers Goblin Gang Bandit
Rascals
Bats Miner Bandit
Miner
Bats Goblin Gang Mortar Giant Snowball Archers Rascals Bandit
Bandit
Bats Giant Snowball Archers Goblin Gang Mortar Rascals Miner

Defense Synergies 1 18

Bats
Giant Snowball Mortar Rascals Bandit
Giant Snowball
Goblin Gang Bats Archers Mortar Rascals Miner Bandit
Archers
Giant Snowball Goblin Gang Mortar Rascals Bandit
Goblin Gang
Giant Snowball Archers Mortar Rascals Miner Bandit
Mortar
Bats Giant Snowball Archers Goblin Gang Bandit
Rascals
Bats Giant Snowball Archers Goblin Gang
Miner
Giant Snowball Goblin Gang
Bandit
Bats Giant Snowball Archers Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Bats Goblin Gang Mortar Rascals Bandit
Goblin Gang Mortar Bats Giant Snowball Archers Rascals Bandit
Bats Goblin Gang Mortar Rascals Bandit
Goblin Gang Bats Giant Snowball Archers Rascals Bandit
Bats Giant Snowball Archers Goblin Gang Mortar Rascals
Rascals Bandit
Goblin Gang Mortar Rascals
Goblin Gang Giant Snowball Archers Rascals Miner Bandit
Bats Archers Goblin Gang Giant Snowball Rascals Bandit
Bats Giant Snowball Archers Goblin Gang Rascals
Mortar Bats Giant Snowball Goblin Gang Rascals Bandit
Bats Giant Snowball Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals Bandit
Giant Snowball Goblin Gang Mortar Rascals Bandit
Bats Goblin Gang Mortar Rascals
Mortar Bats Giant Snowball Archers Goblin Gang Rascals Bandit
Giant Snowball Mortar Bats Archers Rascals Bandit
Mortar
Goblin Gang Rascals Bats Giant Snowball Archers Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Giant Snowball Archers Bandit
Bandit Giant Snowball Archers Goblin Gang Mortar Miner
Goblin Gang Bandit Bats Rascals
Goblin Gang Bats Rascals Bandit
Goblin Gang Rascals Bandit
Bats Giant Snowball Archers Goblin Gang Rascals
Goblin Gang Rascals Bats Archers Bandit
Rascals
Bats Giant Snowball Mortar Bandit
Goblin Gang
Bats Rascals
Giant Snowball
Rascals Goblin Gang Bandit
Archers Rascals
Goblin Gang Rascals Bats Archers Mortar
Bats Giant Snowball Archers Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Bandit
Mortar Giant Snowball Miner Bandit
Miner Bandit
Rascals
Giant Snowball Mortar
Bats Giant Snowball
Archers Mortar
Giant Snowball
Miner Giant Snowball Mortar Bandit
Bats Giant Snowball Goblin Gang
Miner Mortar Bandit
Giant Snowball Archers
Giant Snowball Mortar Miner Bandit
Mortar Bandit
Giant Snowball Mortar
Giant Snowball Mortar Bandit
Mortar Bandit
Giant Snowball Mortar
Bats
Giant Snowball Archers Mortar Bandit
Giant Snowball Mortar Miner
Giant Snowball
Giant Snowball Mortar
Giant Snowball Mortar
Mortar Miner Giant Snowball Bandit
Giant Snowball Mortar Miner Bandit
Miner Mortar Bandit
Bats Giant Snowball Archers
Bats Giant Snowball
Giant Snowball
Giant Snowball Mortar Miner Bandit
Giant Snowball
Giant Snowball
Bats Archers Goblin Gang Bandit
Giant Snowball Archers
Miner Goblin Gang Rascals
Giant Snowball Mortar
Giant Snowball
Bats Giant Snowball Goblin Gang Rascals
Bats Giant Snowball
Giant Snowball Mortar Miner Bandit

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