My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Bandit
Giant Snowball
Bats Skeleton Barrel Goblin Barrel
Zap
Bats Skeleton Barrel Goblin Barrel Bandit
Barbarian Barrel
Skeleton Barrel Goblin Barrel Bandit Electro Wizard
The Log
Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Bats Skeleton Barrel Goblin Barrel
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Bandit Electro Wizard
Fireball
Skeleton Barrel Goblin Barrel Bandit Electro Wizard
Poison
Bats Skeleton Barrel Electro Wizard
Lightning
Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Skeleton Barrel Goblin Barrel Bandit Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Skeleton Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mini P.E.K.K.A Rage Goblin Barrel Bandit
Skeleton Barrel
Bats Goblin Barrel Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Skeleton Barrel Rage The Log Electro Wizard
Rage
Bats Mini P.E.K.K.A Electro Wizard
Goblin Barrel
Skeleton Barrel Bats Bandit
The Log
Mini P.E.K.K.A Bandit
Bandit
Bats Skeleton Barrel Goblin Barrel The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Bandit

Defense Synergies 2 7

Bats
Mini P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Barrel
Mini P.E.K.K.A
The Log Electro Wizard Bats
Rage
Goblin Barrel
The Log
Mini P.E.K.K.A Bats Bandit Electro Wizard
Bandit
Bats The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A The Log
The Log Bats Bandit Electro Wizard
Bats Electro Wizard
Skeleton Barrel The Log Bandit Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Electro Wizard
Bats Electro Wizard The Log Bandit
Bats Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard
Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard
Bats Mini P.E.K.K.A Electro Wizard
Bats The Log Bandit Electro Wizard
The Log Bats Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Skeleton Barrel Mini P.E.K.K.A The Log
Bandit Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bats The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit
Bats Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Mini P.E.K.K.A The Log Bandit
Bats Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Bandit
Electro Wizard Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log Bandit
Skeleton Barrel The Log Bandit Electro Wizard
Skeleton Barrel The Log Bandit
Skeleton Barrel The Log
The Log
Bats Skeleton Barrel
The Log
The Log Skeleton Barrel
The Log Skeleton Barrel Bandit
Bats Mini P.E.K.K.A Electro Wizard
Skeleton Barrel The Log Bandit Electro Wizard
Skeleton Barrel The Log Bandit
Skeleton Barrel Bandit
Skeleton Barrel The Log
Skeleton Barrel The Log Bandit
Skeleton Barrel The Log Bandit
Bats Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A The Log Bandit Electro Wizard
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log
The Log Skeleton Barrel Bandit Electro Wizard
Skeleton Barrel The Log Bandit
Skeleton Barrel The Log Bandit
Bats Electro Wizard
Electro Wizard Bats Skeleton Barrel
Mini P.E.K.K.A
The Log Bandit
Electro Wizard
The Log
Skeleton Barrel Electro Wizard Bats Bandit
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log Skeleton Barrel
Bats The Log Electro Wizard
Bats Electro Wizard
Skeleton Barrel The Log Bandit Electro Wizard

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