My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Giant Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Giant Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Giant
Giant Snowball
Bats Goblin Gang Skeleton Barrel Witch
Zap
Bats Goblin Gang Skeleton Barrel Royal Giant Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Witch Magic Archer
The Log
Goblin Gang Skeleton Barrel Royal Giant Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Skeleton Barrel Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Wizard Witch Magic Archer
Fireball
Goblin Gang Skeleton Barrel Wizard Witch Magic Archer
Poison
Bats Goblin Gang Skeleton Barrel Wizard Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Skeleton Barrel Magic Archer Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Giant Barbarian Barrel
Goblin Gang
Skeleton Barrel Royal Giant
Skeleton Barrel
Bats Royal Giant Goblin Gang Witch Magic Archer
Royal Giant
Bats Skeleton Barrel Barbarian Barrel Goblin Gang Wizard Witch Magic Archer
Wizard
Royal Giant
Barbarian Barrel
Royal Giant Bats
Witch
Skeleton Barrel Royal Giant
Magic Archer
Skeleton Barrel Royal Giant

Defense Synergies 0 6

Bats
Barbarian Barrel
Goblin Gang
Barbarian Barrel Magic Archer
Skeleton Barrel
Royal Giant
Wizard
Barbarian Barrel
Barbarian Barrel
Bats Goblin Gang Wizard Witch Magic Archer
Witch
Barbarian Barrel
Magic Archer
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Barbarian Barrel Magic Archer
Bats Goblin Gang Witch
Goblin Gang Witch Bats
Witch Bats Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Barrel Bats Magic Archer
Bats Goblin Gang Wizard Witch Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Witch Goblin Gang
Goblin Gang Barbarian Barrel
Bats Goblin Gang Witch Wizard Barbarian Barrel Magic Archer
Bats Goblin Gang Wizard Witch Magic Archer
Bats Goblin Gang Wizard Witch
Wizard Bats Goblin Gang Barbarian Barrel Witch Magic Archer
Goblin Gang
Goblin Gang
Wizard Bats Goblin Gang Witch
Bats Goblin Gang Wizard Barbarian Barrel Witch Magic Archer
Wizard Barbarian Barrel Witch Bats Magic Archer
Goblin Gang Wizard Bats Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Witch
Goblin Gang Skeleton Barrel Wizard Barbarian Barrel Magic Archer
Goblin Gang Bats Witch
Goblin Gang Bats Barbarian Barrel
Goblin Gang Witch
Wizard Bats Goblin Gang Skeleton Barrel Witch Magic Archer
Goblin Gang Bats Witch
Bats Barbarian Barrel Witch Magic Archer
Witch Goblin Gang
Bats Witch
Goblin Gang Wizard Witch
Wizard Witch Magic Archer
Goblin Gang Witch Bats Barbarian Barrel Magic Archer
Bats Wizard Barbarian Barrel Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Barbarian Barrel
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel
Wizard Barbarian Barrel Magic Archer
Wizard Bats Skeleton Barrel Witch Magic Archer
Wizard Witch Magic Archer
Skeleton Barrel Wizard Barbarian Barrel Magic Archer
Skeleton Barrel Wizard
Bats Goblin Gang
Skeleton Barrel Wizard Barbarian Barrel Magic Archer
Wizard Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Skeleton Barrel Wizard Barbarian Barrel Witch Magic Archer
Magic Archer Skeleton Barrel Wizard Barbarian Barrel
Barbarian Barrel
Bats
Skeleton Barrel Wizard Barbarian Barrel Magic Archer
Skeleton Barrel Wizard Barbarian Barrel Witch Magic Archer
Magic Archer
Wizard
Skeleton Barrel Barbarian Barrel
Wizard Barbarian Barrel Witch Magic Archer
Witch
Skeleton Barrel Wizard Barbarian Barrel Witch Magic Archer
Skeleton Barrel Wizard Witch Magic Archer
Skeleton Barrel Barbarian Barrel Magic Archer
Bats Wizard Witch Magic Archer
Bats Skeleton Barrel Wizard Witch
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Skeleton Barrel Bats Goblin Gang Barbarian Barrel Witch Magic Archer
Wizard Witch Magic Archer
Barbarian Barrel
Goblin Gang Wizard Magic Archer
Skeleton Barrel Wizard Magic Archer
Bats Goblin Gang Witch Magic Archer
Bats Witch Magic Archer
Skeleton Barrel Barbarian Barrel Witch Magic Archer

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