My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner
Giant Snowball
Bats Goblin Gang Skeleton Barrel Miner
Zap
Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Electro Wizard
The Log
Goblin Gang Skeleton Barrel
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Miner Electro Wizard
Fireball
Goblin Gang Skeleton Barrel Electro Wizard
Poison
Bats Goblin Gang Skeleton Barrel Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Barrel Miner Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight
Goblin Gang
Miner Skeleton Barrel
Skeleton Barrel
Bats Miner Goblin Gang Poison Mega Knight
Poison
Miner Skeleton Barrel The Log Mega Knight
The Log
Poison Miner Mega Knight
Miner
Bats Goblin Gang Skeleton Barrel Poison The Log Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Bats Skeleton Barrel Poison The Log Miner Electro Wizard

Defense Synergies 0 15

Bats
The Log Electro Wizard Mega Knight
Goblin Gang
The Log Miner Electro Wizard
Skeleton Barrel
Mega Knight
Poison
The Log Electro Wizard Mega Knight
The Log
Bats Goblin Gang Poison Miner Electro Wizard Mega Knight
Miner
Goblin Gang The Log Mega Knight
Electro Wizard
Bats Goblin Gang Poison The Log Mega Knight
Mega Knight
Bats Skeleton Barrel Poison The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log Electro Wizard
Bats Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard
Bats Goblin Gang Electro Wizard Mega Knight
Poison The Log Mega Knight
Goblin Gang The Log Bats Electro Wizard Mega Knight
Bats Electro Wizard Goblin Gang Poison
Skeleton Barrel Poison The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Miner Electro Wizard Mega Knight
Bats Goblin Gang Poison Electro Wizard The Log Mega Knight
Bats Goblin Gang Poison Electro Wizard
Mega Knight Bats Goblin Gang The Log Electro Wizard
Mega Knight Bats Goblin Gang Poison The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Poison Electro Wizard
Mega Knight Bats Goblin Gang The Log Electro Wizard
Poison The Log Bats Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Poison Electro Wizard Goblin Gang Skeleton Barrel The Log Miner Mega Knight
Goblin Gang Mega Knight Bats The Log Electro Wizard
Goblin Gang Mega Knight Bats The Log Electro Wizard
Goblin Gang Mega Knight
Poison Bats Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang Bats Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Poison The Log
Goblin Gang
Mega Knight Bats
Mega Knight Poison The Log Electro Wizard
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Bats Poison The Log
Bats Poison Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison The Log
Poison Skeleton Barrel The Log Miner Electro Wizard
Skeleton Barrel Poison The Log Miner
Skeleton Barrel Poison The Log
Poison The Log Mega Knight
Poison Bats Skeleton Barrel
Poison The Log
Poison The Log Skeleton Barrel
Poison The Log Miner Skeleton Barrel
Bats Goblin Gang Poison Electro Wizard
Poison Miner Skeleton Barrel The Log Electro Wizard
Poison
Poison Skeleton Barrel The Log Miner
Skeleton Barrel Poison
Skeleton Barrel Poison The Log
Skeleton Barrel Poison The Log
Skeleton Barrel Poison The Log Mega Knight
Poison
Bats
Skeleton Barrel Poison The Log Electro Wizard Mega Knight
Skeleton Barrel Poison The Log Miner Mega Knight
Poison The Log Mega Knight
Poison
The Log
Skeleton Barrel Poison The Log
Poison The Log Mega Knight
Poison The Log Miner Skeleton Barrel Electro Wizard
Skeleton Barrel Poison The Log Miner Mega Knight
Poison Miner Skeleton Barrel The Log
Poison Bats Electro Wizard
Electro Wizard Bats Skeleton Barrel Poison
Poison The Log Miner Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Skeleton Barrel Electro Wizard Bats Goblin Gang
Poison Electro Wizard
The Log
Poison Miner Goblin Gang Electro Wizard Mega Knight
The Log Skeleton Barrel Poison
Poison
Mega Knight
Bats Goblin Gang Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison Skeleton Barrel The Log Miner Electro Wizard Mega Knight

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