My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Hog Rider Clone
Giant Snowball
Bats Goblin Gang Skeleton Barrel Hog Rider Clone Baby Dragon Witch
Zap
Bats Goblin Gang Skeleton Barrel Clone Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Clone Witch
The Log
Goblin Gang Skeleton Barrel Hog Rider Clone Witch
Earthquake
Goblin Gang Hog Rider Clone Witch
Arrows
Bats Goblin Gang Skeleton Barrel Clone Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Hog Rider Clone Baby Dragon Witch
Fireball
Goblin Gang Skeleton Barrel Hog Rider Clone Baby Dragon Witch
Poison
Bats Goblin Gang Skeleton Barrel Clone Witch
Lightning
Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Skeleton Barrel Clone Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Clone Baby Dragon
Goblin Gang
Hog Rider Skeleton Barrel Clone Baby Dragon
Skeleton Barrel
Bats Clone Goblin Gang Hog Rider Witch
Hog Rider
Bats Goblin Gang The Log Skeleton Barrel Baby Dragon Witch
Clone
Skeleton Barrel Bats Goblin Gang Baby Dragon Witch
Baby Dragon
Bats Goblin Gang Hog Rider Clone Witch
Witch
Skeleton Barrel Hog Rider Clone Baby Dragon
The Log
Hog Rider

Defense Synergies 0 6

Bats
Baby Dragon The Log
Goblin Gang
The Log
Skeleton Barrel
Hog Rider
Clone
Baby Dragon
Bats Witch The Log
Witch
Baby Dragon The Log
The Log
Bats Goblin Gang Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon The Log
Bats Goblin Gang Witch The Log
Goblin Gang Witch Bats
Witch Bats Goblin Gang
The Log
Goblin Gang The Log Bats Baby Dragon
Bats Goblin Gang Baby Dragon Witch
Skeleton Barrel Baby Dragon The Log
Witch Goblin Gang
Goblin Gang
Bats Goblin Gang Witch Baby Dragon The Log
Bats Goblin Gang Baby Dragon Witch
Bats Goblin Gang Witch The Log
Bats Goblin Gang Baby Dragon Witch The Log
Goblin Gang
Goblin Gang The Log
Bats Goblin Gang Witch
Bats Goblin Gang Baby Dragon Witch The Log
Baby Dragon Witch The Log Bats
Goblin Gang Bats Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Skeleton Barrel Baby Dragon The Log
Goblin Gang Bats Witch The Log
Goblin Gang Bats The Log
Goblin Gang Witch
Bats Goblin Gang Skeleton Barrel Baby Dragon Witch
Goblin Gang Bats Witch
Bats Baby Dragon Witch The Log
Witch Goblin Gang
Bats Witch
The Log
Goblin Gang Witch
Baby Dragon Witch
Goblin Gang Witch Bats Baby Dragon The Log
Bats Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel The Log
Baby Dragon The Log
Bats Skeleton Barrel Baby Dragon Witch
Baby Dragon Witch The Log
The Log Skeleton Barrel Baby Dragon
The Log Skeleton Barrel
Bats Goblin Gang
Skeleton Barrel The Log
Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon Witch The Log
Skeleton Barrel Baby Dragon The Log
Bats
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Skeleton Barrel Baby Dragon The Log
The Log Baby Dragon Witch
Witch
The Log Skeleton Barrel Baby Dragon Witch
Skeleton Barrel Baby Dragon Witch The Log
Skeleton Barrel Baby Dragon The Log
Bats Baby Dragon Witch
Bats Skeleton Barrel Witch
The Log
The Log
Skeleton Barrel Bats Goblin Gang Witch
Baby Dragon Witch
The Log
Goblin Gang Baby Dragon
The Log Skeleton Barrel Baby Dragon
Bats Goblin Gang Baby Dragon Witch The Log
Bats Witch
Skeleton Barrel Baby Dragon Witch The Log

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