My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Prince Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Miner
Giant Snowball
Bats Skeleton Dragons Hog Rider Miner
Zap
Bats Prince
Barbarian Barrel
Royal Ghost Magic Archer
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Skeleton Dragons Hog Rider Prince Miner Royal Ghost Magic Archer
Fireball
Skeleton Dragons Hog Rider Magic Archer
Poison
Bats Skeleton Dragons Magic Archer
Lightning
Skeleton Dragons Prince Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Royal Ghost Skeleton Dragons Hog Rider Magic Archer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Royal Ghost Skeleton Dragons

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Mega Knight Skeleton Dragons Prince
Skeleton Dragons
Bats Hog Rider Prince Miner Mega Knight
Hog Rider
Bats Skeleton Dragons Prince Magic Archer Mega Knight
Prince
Mega Knight Bats Skeleton Dragons Hog Rider Miner Royal Ghost Magic Archer
Miner
Bats Skeleton Dragons Prince Royal Ghost Magic Archer Mega Knight
Royal Ghost
Prince Miner Magic Archer Mega Knight
Magic Archer
Hog Rider Prince Miner Royal Ghost Mega Knight
Mega Knight
Bats Prince Skeleton Dragons Hog Rider Miner Royal Ghost Magic Archer

Defense Synergies 0 8

Bats
Prince Mega Knight
Skeleton Dragons
Prince Mega Knight
Hog Rider
Prince
Bats Skeleton Dragons Magic Archer
Miner
Mega Knight
Royal Ghost
Mega Knight
Magic Archer
Prince Mega Knight
Mega Knight
Bats Skeleton Dragons Miner Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Magic Archer
Bats Skeleton Dragons Prince Mega Knight
Prince Mega Knight Bats Skeleton Dragons
Prince Bats Skeleton Dragons Mega Knight
Prince Mega Knight
Bats Skeleton Dragons Royal Ghost Magic Archer Mega Knight
Bats Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer Mega Knight
Prince
Prince Miner Royal Ghost Mega Knight
Bats Skeleton Dragons Royal Ghost Magic Archer Mega Knight
Skeleton Dragons Bats Magic Archer
Prince Mega Knight Bats Skeleton Dragons
Mega Knight Bats Skeleton Dragons Prince Royal Ghost Magic Archer
Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Skeleton Dragons Prince
Mega Knight Bats Skeleton Dragons Prince Royal Ghost Magic Archer
Bats Skeleton Dragons Royal Ghost Magic Archer Mega Knight
Prince
Skeleton Dragons Royal Ghost Mega Knight Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Royal Ghost
Skeleton Dragons Prince Miner Royal Ghost Magic Archer Mega Knight
Mega Knight Bats Prince
Prince Mega Knight Bats
Prince Mega Knight
Skeleton Dragons Bats Magic Archer
Prince Bats
Mega Knight Prince
Mega Knight Bats Skeleton Dragons Prince Magic Archer
Skeleton Dragons
Mega Knight Bats Prince
Mega Knight Prince
Prince Mega Knight
Skeleton Dragons Magic Archer Mega Knight
Bats Skeleton Dragons Prince Magic Archer
Bats Mega Knight Skeleton Dragons Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Royal Ghost
Skeleton Dragons Miner Royal Ghost Magic Archer
Skeleton Dragons Miner Magic Archer
Skeleton Dragons Prince
Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Bats Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Miner Skeleton Dragons
Bats Prince
Miner Skeleton Dragons Prince Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Miner Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Prince Magic Archer
Skeleton Dragons Magic Archer
Magic Archer Skeleton Dragons Mega Knight
Bats Skeleton Dragons
Skeleton Dragons Prince Magic Archer Mega Knight
Skeleton Dragons Miner Magic Archer Mega Knight
Skeleton Dragons Prince Magic Archer Mega Knight
Skeleton Dragons
Prince
Skeleton Dragons
Skeleton Dragons Magic Archer Mega Knight
Miner Skeleton Dragons Royal Ghost Magic Archer
Skeleton Dragons Prince Miner Magic Archer Mega Knight
Miner Skeleton Dragons Magic Archer
Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons
Skeleton Dragons Miner Magic Archer Mega Knight
Skeleton Dragons Magic Archer
Prince Mega Knight
Magic Archer
Bats Prince Magic Archer
Skeleton Dragons Magic Archer
Miner Skeleton Dragons Prince Magic Archer Mega Knight
Skeleton Dragons Magic Archer
Skeleton Dragons Prince Mega Knight
Bats Skeleton Dragons Magic Archer
Bats Skeleton Dragons Magic Archer
Prince Miner Royal Ghost Magic Archer Mega Knight

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