My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Night Witch
Giant Snowball
Bats Skeleton Army Baby Dragon Lumberjack Night Witch
Zap
Bats Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Lumberjack Night Witch
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Skeleton Army Baby Dragon Lumberjack Night Witch
Fireball
Skeleton Army Baby Dragon Lumberjack Night Witch
Poison
Bats Skeleton Army Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tornado Baby Dragon Lumberjack Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Tornado Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Golem Lumberjack
Skeleton Army
Tornado
Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Bats Lightning Lumberjack
Lightning
Golem Baby Dragon
Golem
Baby Dragon Lightning Night Witch Bats Tornado Lumberjack
Lumberjack
Bats Baby Dragon Golem Night Witch
Night Witch
Golem Tornado Lumberjack

Defense Synergies 0 5

Bats
Baby Dragon Lumberjack
Skeleton Army
Lumberjack
Tornado
Baby Dragon
Baby Dragon
Bats Tornado Lumberjack
Lightning
Golem
Lumberjack
Bats Skeleton Army Baby Dragon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
Skeleton Army Lumberjack Bats Night Witch
Skeleton Army Tornado Lumberjack Bats Lightning Night Witch
Skeleton Army Lumberjack Night Witch Bats
Lightning Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bats Baby Dragon Lumberjack Night Witch
Bats Tornado Lightning Baby Dragon Night Witch
Lightning Baby Dragon
Skeleton Army Tornado Lumberjack Night Witch
Skeleton Army Tornado Lumberjack Night Witch
Bats Skeleton Army Tornado Baby Dragon Lumberjack Night Witch
Bats Tornado Baby Dragon Night Witch
Skeleton Army Lumberjack Night Witch Bats Lightning
Skeleton Army Bats Tornado Baby Dragon Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Tornado Lightning Lumberjack
Bats Skeleton Army Tornado Lumberjack Night Witch
Bats Skeleton Army Tornado Baby Dragon Lumberjack Night Witch
Tornado Baby Dragon Bats Lumberjack
Tornado Lumberjack
Skeleton Army Bats Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Baby Dragon Lightning Lumberjack
Skeleton Army Lumberjack Bats Lightning
Skeleton Army Lightning Lumberjack Bats Tornado Night Witch
Skeleton Army Lumberjack Night Witch
Bats Tornado Baby Dragon
Skeleton Army Bats Lightning Lumberjack Night Witch
Skeleton Army Lumberjack
Lightning Bats Skeleton Army Tornado Baby Dragon
Skeleton Army
Bats Lumberjack
Skeleton Army Lightning Tornado
Skeleton Army Lightning Lumberjack Night Witch
Skeleton Army Baby Dragon
Skeleton Army Bats Tornado Baby Dragon Lightning Lumberjack Night Witch
Bats Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Tornado Baby Dragon
Lightning Baby Dragon
Lightning
Baby Dragon
Bats Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Lightning
Tornado Lightning
Lightning Bats Tornado Lumberjack Night Witch
Lightning Tornado
Lightning Tornado Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Tornado
Bats Lightning Night Witch
Lightning Baby Dragon
Lightning Tornado Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Lightning
Lightning Tornado Baby Dragon
Lightning Tornado Baby Dragon
Lightning Bats Tornado Baby Dragon Night Witch
Lightning Bats
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Bats Skeleton Army Night Witch
Lightning Tornado Baby Dragon
Lightning Baby Dragon Lumberjack
Baby Dragon Lightning
Lightning Tornado
Bats Tornado Baby Dragon Lightning
Bats Tornado Lightning
Lightning Tornado Baby Dragon

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