My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Miner
Giant Snowball
Bats Skeleton Army Balloon Miner Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Elixir Collector Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Balloon Miner Lumberjack
Fireball
Wizard Elixir Collector Skeleton Army Balloon Lumberjack
Poison
Bats Wizard Elixir Collector Skeleton Army Balloon
Lightning
Wizard Elixir Collector Balloon Lumberjack
Rocket
Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Miner Lumberjack Wizard Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Army Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Lumberjack
Wizard
Balloon Miner Lumberjack
Elixir Collector
Mirror
Miner Skeleton Army Balloon Lumberjack
Skeleton Army
Mirror
Balloon
Bats Miner Lumberjack Wizard Mirror
Miner
Bats Mirror Balloon Wizard Lumberjack
Lumberjack
Balloon Bats Wizard Mirror Miner

Defense Synergies 1 5

Bats
Lumberjack
Wizard
Skeleton Army Lumberjack
Elixir Collector
Mirror
Skeleton Army Lumberjack
Skeleton Army
Mirror Wizard Lumberjack
Balloon
Miner
Lumberjack
Bats Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack
Skeleton Army Bats Lumberjack
Bats Wizard
Skeleton Army Lumberjack
Skeleton Army Miner Lumberjack
Bats Skeleton Army Wizard Lumberjack
Bats Wizard
Skeleton Army Lumberjack Bats Wizard
Wizard Skeleton Army Bats Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Wizard Bats Skeleton Army Lumberjack
Bats Wizard Skeleton Army Lumberjack
Wizard Bats Lumberjack
Lumberjack
Wizard Skeleton Army Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Wizard Miner Lumberjack
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack
Wizard Bats
Skeleton Army Bats Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army
Skeleton Army
Bats Lumberjack
Skeleton Army
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Lumberjack
Bats Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Wizard
Wizard Bats
Wizard
Wizard
Miner Wizard
Bats Lumberjack
Miner Wizard
Wizard
Miner
Wizard
Wizard
Bats
Wizard
Wizard Miner
Wizard
Wizard
Miner Wizard
Wizard Miner
Miner
Bats Wizard
Bats Wizard
Wizard Miner
Wizard
Bats Skeleton Army
Wizard
Miner Wizard Lumberjack
Wizard
Bats
Bats
Miner

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