My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton Army Miner
Giant Snowball
Bats Goblin Gang Flying Machine Goblin Barrel Skeleton Army Miner
Zap
Bats Goblin Gang Flying Machine Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Flying Machine Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Goblin Gang Flying Machine Wizard Goblin Barrel Skeleton Army Miner
Fireball
Goblin Gang Flying Machine Wizard Goblin Barrel Skeleton Army
Poison
Bats Goblin Gang Flying Machine Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Goblin Barrel Skeleton Army Miner Flying Machine Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Goblin Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Flying Machine Goblin Barrel
Knight
Bats Goblin Gang Goblin Barrel Flying Machine Wizard Miner
Goblin Gang
Knight Goblin Barrel Miner
Flying Machine
Bats Knight
Wizard
Knight Miner
Goblin Barrel
Knight Goblin Gang Bats Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Bats Goblin Gang Knight Wizard Goblin Barrel

Defense Synergies 2 8

Bats
Knight
Knight
Bats Goblin Gang Flying Machine Wizard Skeleton Army
Goblin Gang
Knight Flying Machine Skeleton Army Miner
Flying Machine
Knight Goblin Gang Skeleton Army
Wizard
Knight Skeleton Army
Goblin Barrel
Skeleton Army
Knight Goblin Gang Flying Machine Wizard
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Wizard
Skeleton Army Bats Knight Goblin Gang Flying Machine
Goblin Gang Skeleton Army Bats Knight
Skeleton Army Bats Knight Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Bats Flying Machine
Bats Goblin Gang Flying Machine Wizard
Flying Machine
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Miner
Bats Goblin Gang Skeleton Army Knight Flying Machine Wizard
Bats Goblin Gang Flying Machine Wizard
Skeleton Army Bats Knight Goblin Gang Flying Machine Wizard
Wizard Skeleton Army Bats Goblin Gang
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang
Wizard Bats Knight Goblin Gang Skeleton Army
Bats Knight Goblin Gang Flying Machine Wizard Skeleton Army
Wizard Bats Knight Flying Machine
Goblin Gang Wizard Skeleton Army Bats Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Knight Goblin Gang Flying Machine Wizard Miner
Goblin Gang Skeleton Army Bats Knight
Goblin Gang Skeleton Army Bats Knight
Knight Goblin Gang Skeleton Army
Wizard Bats Goblin Gang Flying Machine
Goblin Gang Skeleton Army Bats Knight Flying Machine
Knight Skeleton Army
Bats Knight Flying Machine Skeleton Army
Goblin Gang Skeleton Army
Bats Knight Flying Machine
Skeleton Army
Skeleton Army Knight Goblin Gang Wizard
Wizard Flying Machine Skeleton Army
Goblin Gang Skeleton Army Bats Knight Flying Machine
Bats Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Flying Machine Miner
Flying Machine Miner
Knight Flying Machine
Wizard
Wizard Bats Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Miner Flying Machine Wizard
Bats Goblin Gang
Miner Knight Flying Machine Wizard
Flying Machine Wizard
Flying Machine Knight Miner
Flying Machine
Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Bats
Flying Machine Wizard
Flying Machine Wizard Miner
Wizard
Flying Machine
Wizard
Miner Flying Machine Wizard
Flying Machine Wizard Miner
Miner
Bats Flying Machine Wizard
Bats Flying Machine Wizard
Wizard Miner
Wizard
Bats Goblin Gang Flying Machine Skeleton Army
Flying Machine Wizard
Miner Knight Goblin Gang Flying Machine Wizard
Flying Machine Wizard
Flying Machine
Bats Goblin Gang Flying Machine
Bats Flying Machine
Flying Machine Miner

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