My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Baby Dragon Witch Inferno Dragon
Zap
Bats Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Witch Inferno Dragon
Fireball
Skeleton Army Baby Dragon Witch Inferno Dragon
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Baby Dragon Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Baby Dragon Golem Inferno Dragon
Zap
Bats Valkyrie Baby Dragon Witch Golem
Valkyrie
Bats Zap Baby Dragon Witch
Skeleton Army
Baby Dragon
Golem Bats Zap Valkyrie Witch Inferno Dragon
Witch
Zap Valkyrie Baby Dragon Golem
Golem
Baby Dragon Bats Zap Witch
Inferno Dragon
Bats Baby Dragon

Defense Synergies 0 14

Bats
Zap Valkyrie Baby Dragon Inferno Dragon
Zap
Bats Valkyrie Skeleton Army Baby Dragon Witch Inferno Dragon
Valkyrie
Bats Zap Baby Dragon Witch
Skeleton Army
Zap Inferno Dragon
Baby Dragon
Bats Zap Valkyrie Witch Inferno Dragon
Witch
Zap Valkyrie Baby Dragon
Golem
Inferno Dragon
Bats Zap Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Skeleton Army Inferno Dragon Bats Zap Valkyrie Witch
Skeleton Army Witch Bats Valkyrie Inferno Dragon
Skeleton Army Witch Inferno Dragon Bats Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Inferno Dragon Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon
Witch Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Zap Baby Dragon
Inferno Dragon Bats Zap Baby Dragon Witch
Skeleton Army Bats Zap Valkyrie Witch
Valkyrie Skeleton Army Bats Zap Baby Dragon Witch
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Bats Valkyrie Skeleton Army Witch
Bats Zap Valkyrie Skeleton Army Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Bats Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Valkyrie Baby Dragon Inferno Dragon
Skeleton Army Bats Zap Valkyrie Witch
Valkyrie Skeleton Army Bats Zap
Valkyrie Skeleton Army Witch Inferno Dragon
Bats Zap Baby Dragon Witch
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Zap Bats Valkyrie Skeleton Army Baby Dragon Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Bats Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Zap Valkyrie Baby Dragon Inferno Dragon
Bats Valkyrie Zap Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Bats
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Bats
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Bats Zap Baby Dragon Witch
Zap Bats Witch
Zap
Zap
Zap Bats Skeleton Army Witch
Zap Baby Dragon Witch
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Baby Dragon Witch
Bats Zap Witch
Zap Baby Dragon Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: