My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Mortar Skeleton Army Dark Prince Balloon
Barbarian Barrel
Mortar Wizard Skeleton Army Dark Prince Executioner
The Log
Skeleton Army Dark Prince
Earthquake
Mortar Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Dark Prince Balloon Executioner
Fireball
Mortar Wizard Skeleton Army Balloon Executioner
Poison
Bats Mortar Wizard Skeleton Army Balloon Executioner
Lightning
Mortar Wizard Dark Prince Balloon Executioner
Rocket
Mortar Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Mortar Dark Prince Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mortar Dark Prince
Arrows
Balloon Mortar Dark Prince
Mortar
Bats Arrows Dark Prince
Wizard
Dark Prince Balloon
Skeleton Army
Dark Prince
Bats Arrows Mortar Wizard Balloon Executioner
Balloon
Bats Arrows Wizard Dark Prince Executioner
Executioner
Dark Prince Balloon

Defense Synergies 0 10

Bats
Mortar Dark Prince
Arrows
Mortar Dark Prince
Mortar
Bats Arrows Wizard Skeleton Army
Wizard
Mortar Skeleton Army Dark Prince
Skeleton Army
Mortar Wizard Executioner
Dark Prince
Bats Arrows Wizard Executioner
Balloon
Executioner
Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Executioner
Skeleton Army Bats Mortar Dark Prince Executioner
Mortar Skeleton Army Bats Dark Prince Executioner
Skeleton Army Bats Mortar Dark Prince
Arrows Skeleton Army Dark Prince
Arrows Skeleton Army Bats Dark Prince Executioner
Bats Arrows Mortar Wizard Executioner
Arrows
Mortar Skeleton Army
Skeleton Army Dark Prince
Bats Skeleton Army Executioner Arrows Wizard Dark Prince
Arrows Executioner Bats Wizard
Mortar Skeleton Army Bats Wizard Dark Prince
Wizard Skeleton Army Executioner Bats Arrows Mortar Dark Prince
Skeleton Army Mortar
Skeleton Army Mortar
Wizard Bats Arrows Mortar Skeleton Army Dark Prince Executioner
Arrows Mortar Bats Wizard Skeleton Army Dark Prince Executioner
Arrows Mortar Wizard Executioner Bats Dark Prince
Mortar
Wizard Skeleton Army Dark Prince Bats Arrows Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Arrows Mortar Wizard Executioner
Skeleton Army Bats Dark Prince
Skeleton Army Dark Prince Bats
Skeleton Army Dark Prince Executioner
Arrows Wizard Executioner Bats
Skeleton Army Dark Prince Bats
Skeleton Army Dark Prince
Bats Mortar Skeleton Army Dark Prince
Skeleton Army
Bats Dark Prince
Skeleton Army Arrows Dark Prince
Skeleton Army Dark Prince Wizard Executioner
Wizard Skeleton Army Executioner
Skeleton Army Bats Mortar Dark Prince Executioner
Bats Arrows Executioner Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Executioner
Arrows
Arrows Dark Prince
Wizard Executioner Arrows Mortar Dark Prince
Arrows Wizard Executioner Bats
Arrows Mortar Wizard Executioner
Arrows Wizard Executioner
Arrows Mortar Wizard
Bats
Arrows Mortar Wizard Dark Prince
Arrows Wizard Executioner
Mortar Executioner
Arrows Mortar
Arrows Mortar
Arrows Mortar Wizard Executioner
Arrows Mortar Wizard Executioner
Arrows Mortar
Bats
Arrows Mortar Wizard Dark Prince Executioner
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar
Arrows Mortar Wizard Dark Prince Executioner
Arrows Mortar Wizard Executioner
Arrows Mortar Wizard
Arrows Mortar
Bats Arrows Wizard Executioner
Bats Wizard
Arrows Mortar Wizard
Arrows
Arrows Wizard
Bats Skeleton Army Dark Prince
Arrows Wizard Executioner
Arrows
Wizard Dark Prince Executioner
Arrows Mortar Wizard Executioner
Arrows
Dark Prince Executioner
Bats
Bats Executioner
Mortar Dark Prince Executioner

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