My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Hunter Ice Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Barrel Bandit
Giant Snowball
Bats Royal Recruits Goblin Barrel Lumberjack
Zap
Bats Goblin Barrel Bandit
Barbarian Barrel
Royal Recruits Goblin Barrel Hunter Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Royal Recruits Goblin Barrel Hunter Bandit Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Royal Recruits Goblin Barrel
Royal Delivery
Bats Royal Recruits Goblin Barrel Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Goblin Barrel Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Bats Royal Recruits Hunter Ice Wizard Electro Wizard
Lightning
Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Ice Wizard Bandit Hunter Electro Wizard Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Ice Wizard Bandit

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Goblin Barrel Bandit Lumberjack
Royal Recruits
Bats Bandit Electro Wizard Lumberjack
Goblin Barrel
Bats Ice Wizard Bandit Lumberjack
Hunter
Bandit Lumberjack
Ice Wizard
Goblin Barrel Bandit Lumberjack
Bandit
Bats Royal Recruits Goblin Barrel Hunter Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Royal Recruits Bandit Lumberjack
Lumberjack
Bats Royal Recruits Goblin Barrel Hunter Ice Wizard Bandit Electro Wizard

Defense Synergies 0 16

Bats
Royal Recruits Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Royal Recruits
Bats Ice Wizard
Goblin Barrel
Hunter
Bats Ice Wizard Bandit Electro Wizard Lumberjack
Ice Wizard
Bats Royal Recruits Hunter Bandit Lumberjack
Bandit
Bats Hunter Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Bats Hunter Bandit Lumberjack
Lumberjack
Bats Hunter Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
Hunter Lumberjack Bats Royal Recruits Ice Wizard Bandit Electro Wizard
Hunter Lumberjack Bats Royal Recruits Ice Wizard Bandit Electro Wizard
Royal Recruits Hunter Lumberjack Bats Ice Wizard Bandit Electro Wizard
Royal Recruits Lumberjack
Bats Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Bats Hunter Electro Wizard Ice Wizard
Royal Recruits Bandit Electro Wizard
Hunter Royal Recruits Ice Wizard Lumberjack
Royal Recruits Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Bats Ice Wizard Electro Wizard Royal Recruits Hunter Bandit Lumberjack
Hunter Bats Ice Wizard Electro Wizard
Royal Recruits Hunter Lumberjack Bats Ice Wizard Bandit Electro Wizard
Bats Royal Recruits Hunter Electro Wizard Lumberjack
Royal Recruits Hunter Bandit Electro Wizard Lumberjack
Royal Recruits Hunter Bandit Electro Wizard Lumberjack
Bats Royal Recruits Hunter Electro Wizard Lumberjack
Bats Royal Recruits Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Hunter Bats Royal Recruits Ice Wizard Bandit Electro Wizard Lumberjack
Royal Recruits Hunter Electro Wizard Lumberjack
Royal Recruits Bats Hunter Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Hunter Lumberjack
Royal Recruits Bandit Lumberjack Bats Hunter Electro Wizard
Royal Recruits Hunter Lumberjack Bats Bandit Electro Wizard
Royal Recruits Hunter Bandit Lumberjack
Bats Hunter Ice Wizard Electro Wizard
Royal Recruits Bats Hunter Ice Wizard Bandit Electro Wizard Lumberjack
Royal Recruits Hunter Lumberjack
Royal Recruits Electro Wizard Bats Bandit
Royal Recruits
Bats Royal Recruits Hunter Lumberjack
Royal Recruits Electro Wizard
Royal Recruits Hunter Bandit Lumberjack
Royal Recruits
Royal Recruits Electro Wizard Bats Hunter Lumberjack
Bats Royal Recruits Hunter Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Bandit
Ice Wizard Bandit Electro Wizard
Bandit
Royal Recruits
Bats Hunter Ice Wizard
Hunter Ice Wizard
Bandit
Bats Electro Wizard Lumberjack
Royal Recruits Bandit Electro Wizard
Hunter Bandit
Bandit
Hunter Bandit
Royal Recruits Bandit
Bats
Hunter Bandit Electro Wizard
Royal Recruits
Hunter Ice Wizard
Hunter Ice Wizard Bandit Electro Wizard
Bandit
Bandit
Bats Hunter Ice Wizard Electro Wizard
Electro Wizard Bats
Hunter Bandit
Electro Wizard
Electro Wizard Bats Royal Recruits Bandit
Hunter Ice Wizard Electro Wizard
Hunter Electro Wizard Lumberjack
Royal Recruits
Bats Royal Recruits Electro Wizard
Bats Electro Wizard
Royal Recruits Bandit Electro Wizard

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