My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Fisherman
Giant Snowball
Skeletons Bats Royal Hogs Fisherman
Zap
Skeletons Bats Royal Hogs Fisherman
Barbarian Barrel
Skeletons Valkyrie Royal Hogs Magic Archer
The Log
Skeletons Royal Hogs Fisherman
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Bats Royal Hogs
Royal Delivery
Skeletons Bats Valkyrie Royal Hogs Fisherman Magic Archer
Fireball
Royal Hogs Fisherman Magic Archer
Poison
Bats Royal Hogs Fisherman Magic Archer
Lightning
Valkyrie Fisherman Magic Archer
Rocket
Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Earthquake Fisherman Valkyrie Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Royal Hogs Fisherman
Giant Snowball
Earthquake Royal Hogs Valkyrie Magic Archer
Earthquake
Giant Snowball Royal Hogs
Valkyrie
Bats Giant Snowball Royal Hogs Fisherman Magic Archer
Royal Hogs
Giant Snowball Earthquake Bats Valkyrie Fisherman Magic Archer
Fisherman
Bats Valkyrie Royal Hogs
Magic Archer
Giant Snowball Valkyrie Royal Hogs

Defense Synergies 1 15

Skeletons
Fisherman Bats Giant Snowball Earthquake Magic Archer
Bats
Skeletons Giant Snowball Earthquake Valkyrie Fisherman
Giant Snowball
Skeletons Bats Earthquake Valkyrie Fisherman Magic Archer
Earthquake
Skeletons Bats Giant Snowball
Valkyrie
Bats Giant Snowball Fisherman Magic Archer
Royal Hogs
Fisherman
Skeletons Bats Giant Snowball Valkyrie Magic Archer
Magic Archer
Skeletons Giant Snowball Valkyrie Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Magic Archer
Skeletons Bats Valkyrie Fisherman
Fisherman Skeletons Bats Giant Snowball Valkyrie
Skeletons Bats Valkyrie Fisherman
Earthquake Valkyrie
Skeletons Bats Giant Snowball Earthquake Valkyrie Magic Archer
Bats Giant Snowball Magic Archer
Earthquake Valkyrie Magic Archer
Skeletons Fisherman
Skeletons Giant Snowball Valkyrie Fisherman
Bats Valkyrie Skeletons Giant Snowball Earthquake Fisherman Magic Archer
Bats Giant Snowball Magic Archer
Skeletons Bats Giant Snowball Earthquake Valkyrie
Valkyrie Bats Giant Snowball Earthquake Magic Archer
Giant Snowball Fisherman
Skeletons Bats Valkyrie Fisherman
Bats Giant Snowball Valkyrie Fisherman Magic Archer
Giant Snowball Earthquake Valkyrie Bats Fisherman Magic Archer
Fisherman
Valkyrie Bats Giant Snowball Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball Fisherman
Giant Snowball Valkyrie Fisherman Magic Archer
Skeletons Bats Valkyrie Fisherman
Valkyrie Bats Fisherman
Skeletons Valkyrie Fisherman
Skeletons Bats Giant Snowball Magic Archer
Skeletons Bats Valkyrie
Valkyrie Fisherman
Skeletons Bats Giant Snowball Valkyrie Magic Archer
Skeletons
Bats Valkyrie
Giant Snowball Valkyrie
Skeletons Valkyrie
Valkyrie Magic Archer
Skeletons Bats Valkyrie Fisherman Magic Archer
Bats Valkyrie Giant Snowball Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Valkyrie
Giant Snowball Fisherman Magic Archer
Earthquake Magic Archer
Earthquake Valkyrie
Giant Snowball Earthquake Valkyrie Magic Archer
Bats Giant Snowball Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Giant Snowball Fisherman
Bats Giant Snowball Fisherman
Earthquake Valkyrie Fisherman Magic Archer
Giant Snowball Magic Archer
Earthquake Giant Snowball Fisherman Magic Archer
Earthquake Fisherman Magic Archer
Earthquake Giant Snowball Fisherman Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Magic Archer
Giant Snowball Earthquake
Bats Fisherman
Giant Snowball Earthquake Fisherman Magic Archer
Giant Snowball Earthquake Valkyrie Magic Archer
Earthquake Magic Archer
Giant Snowball
Fisherman
Earthquake Giant Snowball
Giant Snowball Earthquake Valkyrie Magic Archer
Fisherman
Giant Snowball Earthquake Fisherman Magic Archer
Giant Snowball Fisherman Magic Archer
Fisherman Magic Archer
Bats Giant Snowball Magic Archer
Bats Giant Snowball
Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Bats Magic Archer
Giant Snowball Magic Archer
Valkyrie Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball
Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Magic Archer

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