My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Clone Witch Princess Lumberjack
Zap
Bats Clone Witch Princess
Barbarian Barrel
Clone Witch Giant Skeleton Princess Electro Wizard Lumberjack
The Log
Clone Witch Giant Skeleton Princess Lumberjack
Earthquake
Clone Witch
Arrows
Bats Clone Witch Princess
Royal Delivery
Bats Clone Witch Giant Skeleton Princess Electro Wizard Lumberjack
Fireball
Clone Witch Princess Electro Wizard Lumberjack
Poison
Bats Clone Witch Princess Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Princess Electro Wizard Lumberjack Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Clone Princess Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Clone Lumberjack
Rocket
Clone
Giant Skeleton Bats Witch Electro Wizard Lumberjack
Witch
Clone Giant Skeleton Lumberjack
Giant Skeleton
Bats Clone Witch Princess Electro Wizard Lumberjack
Princess
Giant Skeleton
Electro Wizard
Clone Giant Skeleton Lumberjack
Lumberjack
Bats Clone Witch Giant Skeleton Electro Wizard

Defense Synergies 0 10

Bats
Giant Skeleton Electro Wizard Lumberjack
Rocket
Clone
Witch
Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Bats Witch Princess Electro Wizard Lumberjack
Princess
Giant Skeleton
Electro Wizard
Bats Witch Giant Skeleton Lumberjack
Lumberjack
Bats Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Lumberjack Bats Witch Electro Wizard
Rocket Witch Lumberjack Bats Giant Skeleton Electro Wizard
Witch Lumberjack Bats Electro Wizard
Rocket Giant Skeleton Princess Lumberjack
Bats Electro Wizard Lumberjack
Bats Rocket Electro Wizard Witch Princess
Rocket Giant Skeleton Electro Wizard
Witch Princess Lumberjack
Giant Skeleton Electro Wizard Lumberjack
Bats Witch Electro Wizard Giant Skeleton Princess Lumberjack
Bats Witch Princess Electro Wizard
Lumberjack Bats Rocket Witch Giant Skeleton Electro Wizard
Rocket Bats Witch Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Rocket Electro Wizard Lumberjack
Bats Witch Electro Wizard Lumberjack
Bats Witch Electro Wizard Lumberjack
Witch Bats Giant Skeleton Princess Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Electro Wizard
Electro Wizard Rocket Lumberjack
Giant Skeleton Lumberjack Bats Rocket Witch Electro Wizard
Rocket Giant Skeleton Lumberjack Bats Electro Wizard
Giant Skeleton Witch Lumberjack
Rocket Bats Witch Princess Electro Wizard
Rocket Bats Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Rocket Giant Skeleton Electro Wizard Bats Witch
Witch
Bats Witch Giant Skeleton Lumberjack
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Witch Lumberjack
Witch Princess
Witch Electro Wizard Bats Rocket Giant Skeleton Lumberjack
Bats Witch Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket Giant Skeleton
Princess Electro Wizard
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Bats Rocket Witch Princess
Witch Princess
Princess
Rocket Bats Electro Wizard Lumberjack
Rocket Princess Electro Wizard
Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Witch Princess
Rocket Princess
Rocket
Bats Rocket
Rocket Princess Electro Wizard
Rocket Witch Princess
Rocket Giant Skeleton
Rocket Princess
Rocket
Rocket
Witch Princess
Witch
Witch Princess Electro Wizard
Witch Princess
Rocket
Bats Witch Princess Electro Wizard
Rocket Electro Wizard Bats Witch
Rocket
Rocket Princess Electro Wizard
Giant Skeleton
Rocket Princess
Electro Wizard Bats Rocket Witch Princess
Rocket Witch Princess Electro Wizard
Rocket Princess Electro Wizard Lumberjack
Princess
Rocket Giant Skeleton
Bats Rocket Witch Giant Skeleton Princess Electro Wizard
Bats Rocket Witch Princess Electro Wizard
Rocket Witch Giant Skeleton Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: