My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Minion Horde Clone
Giant Snowball
Bats Skeleton Barrel Minion Horde Clone
Zap
Bats Skeleton Barrel Minion Horde Clone
Barbarian Barrel
Skeleton Barrel Clone
The Log
Skeleton Barrel Clone
Earthquake
Clone
Arrows
Bats Skeleton Barrel Minion Horde Clone
Royal Delivery
Bats Skeleton Barrel Minion Horde Clone
Fireball
Skeleton Barrel Minion Horde Clone
Poison
Bats Skeleton Barrel Minion Horde Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Rocket Clone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Barrel Clone Tornado Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Clone
Zap
Arrows Tornado Bats Skeleton Barrel Minion Horde
Arrows
Zap Skeleton Barrel
Skeleton Barrel
Bats Clone Zap Arrows Tornado
Minion Horde
Zap Clone
Rocket
Tornado
Clone
Skeleton Barrel Bats Minion Horde
Tornado
Zap Rocket Skeleton Barrel

Defense Synergies 1 7

Bats
Zap
Zap
Bats Arrows Skeleton Barrel Minion Horde Tornado
Arrows
Zap Tornado
Skeleton Barrel
Zap
Minion Horde
Zap Tornado
Rocket
Tornado
Clone
Tornado
Rocket Zap Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Skeleton Barrel Minion Horde
Minion Horde Bats Zap
Minion Horde Rocket Tornado Bats
Minion Horde Bats
Arrows Rocket Tornado
Arrows Tornado Bats Zap
Bats Minion Horde Rocket Tornado Zap Arrows
Rocket Zap Arrows Skeleton Barrel
Minion Horde Tornado
Tornado Minion Horde
Bats Minion Horde Zap Arrows Tornado
Arrows Minion Horde Bats Zap Tornado
Minion Horde Bats Zap Rocket
Rocket Bats Zap Arrows Minion Horde Tornado
Minion Horde
Minion Horde Rocket Tornado Zap
Minion Horde Bats Arrows Tornado
Arrows Bats Zap Minion Horde Tornado
Zap Arrows Tornado Bats
Tornado
Bats Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Skeleton Barrel Rocket
Bats Zap Minion Horde Rocket
Rocket Bats Zap Minion Horde Tornado
Minion Horde
Arrows Rocket Bats Zap Skeleton Barrel Minion Horde Tornado
Rocket Bats Minion Horde
Minion Horde
Zap Minion Horde Rocket Bats Tornado
Minion Horde
Bats Minion Horde
Rocket Zap Arrows Tornado
Rocket Minion Horde
Minion Horde
Bats Zap Minion Horde Rocket Tornado
Bats Arrows Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Minion Horde Rocket
Arrows Zap Skeleton Barrel Tornado
Rocket Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel Rocket
Rocket Zap Arrows Minion Horde
Arrows Bats Zap Skeleton Barrel Minion Horde Rocket Tornado
Arrows Minion Horde Tornado
Arrows Zap Skeleton Barrel Tornado
Arrows Zap Skeleton Barrel Tornado
Rocket Bats Minion Horde Tornado
Rocket Zap Arrows Skeleton Barrel Minion Horde Tornado
Zap Arrows Rocket Tornado
Rocket Skeleton Barrel
Arrows Skeleton Barrel Minion Horde Rocket
Zap Arrows Skeleton Barrel
Rocket Zap Arrows Skeleton Barrel Minion Horde
Arrows Skeleton Barrel Minion Horde Rocket
Arrows Rocket Tornado
Bats Minion Horde Rocket
Rocket Zap Arrows Skeleton Barrel
Rocket Zap Arrows Skeleton Barrel Tornado
Rocket Minion Horde
Rocket Arrows Tornado
Rocket Tornado
Rocket Zap Arrows Skeleton Barrel Minion Horde
Zap Arrows Tornado
Minion Horde
Arrows Zap Skeleton Barrel Tornado
Zap Arrows Skeleton Barrel Tornado
Rocket Zap Arrows Skeleton Barrel Tornado
Bats Zap Arrows Minion Horde Tornado
Zap Rocket Bats Skeleton Barrel Minion Horde
Minion Horde
Zap Arrows Minion Horde Rocket
Zap Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Zap Skeleton Barrel Minion Horde Bats Rocket
Rocket Zap Arrows Tornado
Arrows
Minion Horde Rocket
Arrows Zap Skeleton Barrel
Rocket Zap Arrows Tornado
Minion Horde
Zap Bats Minion Horde Rocket Tornado
Bats Zap Rocket Tornado
Zap Skeleton Barrel Rocket Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: