My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Bats Goblin Gang Minion Horde Skeleton Army
Zap
Bats Goblin Gang Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army
The Log
Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Bats Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Fireball
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Poison
Bats Goblin Gang Minion Horde Skeleton Army
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Minion Horde Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Bats Minion Horde Royal Giant
Goblin Gang
Royal Giant
Minion Horde
Zap Royal Giant
Royal Giant
Bats Zap Goblin Gang Minion Horde Elite Barbarians Rocket
Elite Barbarians
Zap Bats Royal Giant
Rocket
Royal Giant
Skeleton Army

Defense Synergies 0 6

Bats
Zap
Zap
Bats Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Goblin Gang
Zap Skeleton Army
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap
Rocket
Skeleton Army
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Minion Horde Elite Barbarians Skeleton Army Bats Zap Goblin Gang
Goblin Gang Minion Horde Rocket Skeleton Army Bats Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Bats Goblin Gang
Elite Barbarians Rocket Skeleton Army
Goblin Gang Skeleton Army Bats Zap
Bats Minion Horde Rocket Zap Goblin Gang
Rocket Zap
Minion Horde Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde
Bats Goblin Gang Minion Horde Skeleton Army Zap
Minion Horde Bats Zap Goblin Gang
Minion Horde Skeleton Army Bats Zap Goblin Gang Elite Barbarians Rocket
Rocket Skeleton Army Bats Zap Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Rocket Skeleton Army Zap Goblin Gang Elite Barbarians
Minion Horde Bats Goblin Gang Elite Barbarians Skeleton Army
Bats Zap Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Zap Bats
Elite Barbarians
Goblin Gang Skeleton Army Bats Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket
Goblin Gang Skeleton Army Bats Zap Minion Horde Elite Barbarians Rocket
Goblin Gang Rocket Skeleton Army Bats Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Rocket Bats Zap Goblin Gang Minion Horde
Goblin Gang Rocket Skeleton Army Bats Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Rocket Bats Elite Barbarians Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Bats Minion Horde Elite Barbarians
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bats Zap Minion Horde Rocket
Bats Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Zap
Rocket Minion Horde
Rocket
Rocket Zap Minion Horde
Bats Zap Minion Horde Rocket
Minion Horde
Zap
Zap
Rocket Bats Goblin Gang Minion Horde Elite Barbarians
Rocket Zap Minion Horde
Zap Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Zap Elite Barbarians
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket
Bats Minion Horde Rocket
Rocket Zap
Rocket Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Rocket Zap
Elite Barbarians Bats Zap Minion Horde
Zap Rocket Bats Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Bats Goblin Gang Rocket Skeleton Army
Rocket Zap
Goblin Gang Minion Horde Rocket
Zap
Rocket Zap
Minion Horde Elite Barbarians
Zap Bats Goblin Gang Minion Horde Elite Barbarians Rocket
Bats Zap Rocket
Zap Rocket

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