My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Dart Goblin Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers
Giant Snowball
Fire Spirit Bats Goblin Gang Dart Goblin Three Musketeers
Zap
Fire Spirit Bats Goblin Gang Dart Goblin Three Musketeers
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin Three Musketeers
The Log
Fire Spirit Goblin Gang Dart Goblin Three Musketeers
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Bats Goblin Gang Dart Goblin Three Musketeers
Fireball
Goblin Gang Dart Goblin Three Musketeers
Poison
Bats Goblin Gang Dart Goblin Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Arrows Goblin Gang Dart Goblin Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Three Musketeers
Bats
Rage
Arrows
Goblin Gang
Dart Goblin Three Musketeers
Dart Goblin
Goblin Gang
Rocket
Three Musketeers
Fire Spirit Goblin Gang Rage
Rage
Bats Three Musketeers

Defense Synergies 0 2

Fire Spirit
Bats
Dart Goblin
Arrows
Goblin Gang
Dart Goblin
Dart Goblin
Bats Goblin Gang
Rocket
Three Musketeers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Bats Goblin Gang Dart Goblin Three Musketeers
Goblin Gang Rocket Three Musketeers Fire Spirit Bats Dart Goblin
Three Musketeers Bats Goblin Gang Dart Goblin
Arrows Rocket
Arrows Goblin Gang Fire Spirit Bats Dart Goblin
Bats Dart Goblin Rocket Three Musketeers Fire Spirit Arrows Goblin Gang
Rocket Arrows Dart Goblin
Three Musketeers Goblin Gang
Goblin Gang Fire Spirit Dart Goblin
Bats Goblin Gang Dart Goblin Arrows
Arrows Three Musketeers Bats Goblin Gang Dart Goblin
Fire Spirit Bats Goblin Gang Rocket Three Musketeers
Fire Spirit Rocket Three Musketeers Bats Arrows Goblin Gang Dart Goblin
Goblin Gang Three Musketeers
Rocket Goblin Gang Three Musketeers
Three Musketeers Bats Arrows Goblin Gang
Fire Spirit Arrows Bats Goblin Gang Dart Goblin Three Musketeers
Arrows Fire Spirit Bats Dart Goblin
Dart Goblin Three Musketeers
Goblin Gang Fire Spirit Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Rocket
Goblin Gang Bats Rocket
Goblin Gang Rocket Bats
Goblin Gang Three Musketeers
Fire Spirit Arrows Rocket Bats Goblin Gang Dart Goblin Three Musketeers
Goblin Gang Rocket Bats Dart Goblin
Rocket Bats
Goblin Gang Dart Goblin Three Musketeers
Bats Dart Goblin
Rocket Arrows
Rocket Goblin Gang Three Musketeers
Dart Goblin Three Musketeers
Goblin Gang Bats Dart Goblin Rocket Three Musketeers
Bats Arrows Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket
Rocket Fire Spirit Arrows
Arrows Fire Spirit Bats Dart Goblin Rocket
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Rocket Fire Spirit Bats Goblin Gang Three Musketeers
Rocket Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin Rocket
Rocket Fire Spirit Dart Goblin Three Musketeers
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin Three Musketeers
Arrows Dart Goblin Rocket Three Musketeers
Arrows Rocket Three Musketeers
Bats Rocket
Rocket Fire Spirit Arrows Dart Goblin Three Musketeers
Rocket Fire Spirit Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Fire Spirit
Arrows Dart Goblin
Arrows
Rocket Arrows Dart Goblin
Fire Spirit Bats Arrows Dart Goblin
Rocket Bats Dart Goblin
Arrows Dart Goblin Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Bats Goblin Gang Dart Goblin Rocket
Rocket Fire Spirit Arrows Dart Goblin Three Musketeers
Arrows
Goblin Gang Dart Goblin Rocket Three Musketeers
Arrows Dart Goblin
Rocket Arrows
Dart Goblin Three Musketeers
Bats Goblin Gang Dart Goblin Rocket
Bats Dart Goblin Rocket
Dart Goblin Rocket

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