My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Rascals Inferno Tower Lumberjack
The Log
Rascals Lumberjack
Earthquake
Inferno Tower
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Balloon Lumberjack
Fireball
Rascals Inferno Tower Balloon Lumberjack
Poison
Bats Rascals Inferno Tower Balloon
Lightning
Ice Golem Inferno Tower Balloon Lumberjack
Rocket
Rascals Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Fireball Lumberjack Rascals Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Barbarian Barrel Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Rascals Barbarian Barrel Lumberjack
Rascals
Bats Balloon Lumberjack
Ice Golem
Bats Balloon Lumberjack Barbarian Barrel
Fireball
Inferno Tower
Barbarian Barrel
Balloon Bats Ice Golem Lumberjack
Balloon
Bats Ice Golem Barbarian Barrel Lumberjack Rascals
Lumberjack
Ice Golem Balloon Bats Rascals Barbarian Barrel

Defense Synergies 2 15

Bats
Rascals Ice Golem Inferno Tower Barbarian Barrel Lumberjack
Rascals
Bats Inferno Tower Barbarian Barrel
Ice Golem
Inferno Tower Bats Fireball Barbarian Barrel Lumberjack
Fireball
Barbarian Barrel Ice Golem Inferno Tower Lumberjack
Inferno Tower
Ice Golem Bats Rascals Fireball Barbarian Barrel Lumberjack
Barbarian Barrel
Fireball Bats Rascals Ice Golem Inferno Tower Lumberjack
Balloon
Lumberjack
Bats Ice Golem Fireball Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Inferno Tower Barbarian Barrel
Inferno Tower Lumberjack Bats Rascals
Inferno Tower Lumberjack Bats Rascals
Inferno Tower Lumberjack Bats Rascals
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bats Rascals Lumberjack
Bats Inferno Tower Rascals Fireball
Rascals Ice Golem Fireball Inferno Tower Barbarian Barrel
Inferno Tower Rascals Lumberjack
Rascals Ice Golem Inferno Tower Barbarian Barrel Lumberjack
Bats Rascals Ice Golem Fireball Barbarian Barrel Lumberjack
Inferno Tower Bats Rascals Fireball
Inferno Tower Lumberjack Bats Rascals Fireball
Fireball Bats Rascals Barbarian Barrel Lumberjack
Inferno Tower Rascals Lumberjack
Inferno Tower Rascals Fireball Lumberjack
Bats Rascals Fireball Inferno Tower Lumberjack
Fireball Bats Rascals Barbarian Barrel Lumberjack
Barbarian Barrel Bats Rascals Ice Golem Fireball Lumberjack
Inferno Tower Lumberjack
Rascals Bats Fireball Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Ice Golem Fireball Inferno Tower Barbarian Barrel
Fireball Ice Golem Barbarian Barrel Lumberjack
Lumberjack Bats Rascals Ice Golem Inferno Tower
Lumberjack Bats Rascals Ice Golem Fireball Inferno Tower Barbarian Barrel
Inferno Tower Rascals Lumberjack
Fireball Bats Rascals Ice Golem
Rascals Bats Ice Golem Fireball Inferno Tower Lumberjack
Inferno Tower Rascals Lumberjack
Bats Ice Golem Fireball Inferno Tower Barbarian Barrel
Inferno Tower
Bats Rascals Inferno Tower Lumberjack
Fireball
Rascals Ice Golem Fireball Inferno Tower Lumberjack
Rascals Fireball
Rascals Inferno Tower Bats Ice Golem Fireball Barbarian Barrel Lumberjack
Bats Rascals Ice Golem Fireball Inferno Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Ice Golem Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Rascals Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Ice Golem
Fireball Ice Golem Barbarian Barrel
Fireball
Bats Fireball Lumberjack
Fireball Barbarian Barrel
Fireball
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Bats Ice Golem Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Rascals Lumberjack
Ice Golem Fireball
Fireball
Bats Rascals Fireball
Bats Fireball
Fireball Barbarian Barrel

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